Hi guys, I’m ner0ck and I’m a noob on ue4 and game programming overall. I’m also a noob in all kind of programming tbh.
So, I’ve been trying some unity 5 and really liked it but I’ve seen that unreal engine 4 fits my needs better so I’m here. One thing you have to know about me is that even when I still suck programming, I love it, the more I learn the more I like it, there’s something on writting code that makes me enjoy. So I really liked the way to work of unity 5, if you want something, add new C# class and start writting. So when I first approached to unreal and saw how different it was I felt a bit dissapointed. I’ve been looking a lot about blueprints, and I admit they’re great and extremelly usefull, but even when they are better of any code I can write, I don’t want to make my game in blueprints, I’d like to use them as a tool for some stuff, like making a door, a chest or a torch, that kind of things, but not to make the important part of my game. But all I’ve seen is making entire games on blueprint :/. So finally, the questions:
1-Is viable and efficient to make my game in C++ and using blueprints for only some things? If so, can any of you provide a good example of a game that I can load in the editor if possible or look at it’s “composition” on some pictures, that is like that?
2-Can you guys give me some tips, and some links to tutorials, both blueprint and c++ (better if they’re combined) because I’ve tried to follow some and they all were for old versions of ue4 ( using 4.10 here ) and some of the code syntax had changed or some stuff was different and I couldn’t follow the tutorial :/. One thing I loved about unity is that I could see in google really good tutorial series to even make an entire working game, ok, the games were really simple but a noob like me could learn a lot from that.
Thank you for reading and helping me :). Sorry for such a long text btw. D: