Hi, I am trying to use the water plugin in UE5 and it doesn’t seem to be working correctly. I have a landscape setup with edit layers enabled and when adding a new water body it doesn’t seem to interact with the landscape. The editor also shows a message that says “Landscape editor waiting for edit layer resources to be ready.” I left it to think for a few hours but it doesn’t seem to be doing anything. I do have World Partition enabled for the level so that might also be causing issues.
Hello, I am having the exact same issue. I have no idea what is causing this. It could be the new nanite feature, but that’s just a wild guess.
I had enabled a plugin called "Landmass at the same time, I have the feeling it’s causing the problem. I’m going to disable it.
Yup, that fixed it. Hope it works for you. Have a good day!
The water plugin has the landmass plugin marked as a dependency so it reenables landmass when loading the water plugin.
Ok so I have tried it with out World Partition enabled and it still doesn’t work so I think it is safe to assume that its not World Partition causing issues. I saw a few comments saying that the water feature is buggy on bigger landscapes so I tired on a smaller landscape and that didn’t seem to fix the issue either.
I did find this tutorial using UE5 that has the water working at around 50mins Unreal Engine 5 Beginner Tutorial: Getting Started - YouTube I followed the same steps that he did in a new project and it still wasn’t working so…
The same here. It works on certain landscapes, on big one doesn’t work. I see no pattern here. Just a probability. Don’t understand why it doesn’t work or why it does work actually )
Strange thing… ) And I can’t remove any landscape from my level in UE5 EA 2. Why?
Looking forward to next updates
It has been 2 years since the last reply on this topic, but I think I’ve found a solution for anyone that is still looking for it:
Just change the value on ‘Channel Depth’.
(Likely to be always a neutral value like ‘0,0’)
Hello all! I recently ran into a similar issue and i just really wanted to share the solution that i found with the community!
So for my project i created a landscape that was a bit small initially and when i went to add the water to it the water would not conform. I made the landscape bigger but all that did was raise my terrain up when the water went in and it looked like my scene was a hole of land in the middle of the ocean. (I don’t have screenshots and i dont want to undo as its working now!) but basically what i’m trying to say is i got my water to work the way it is in the picture by working with the curve settings and the falloff settings and just tweaking them as best as you can depending on your terrain.
It worked wonders for me, i hope it works for you too!