I’m trying to build a single button 3 state controller. the three states are:
Hover (if the button is held for longer than 0.25 seconds)
Flap (if button is tapped)
Dive (if no button is pressed for 0.5 seconds, Default state)
I have made a controller that triggers in the correct way but each instance of Hover, Flap and Dive only executes once. so I need to feed them into a while loops.
the problem is I don’t know how to create a boolean that is true only when the other 2 are false.
basically, I want in pseudo-code is:
While (button is held)
{
Hover = true;
Flap = false;
Dive = false;
}
While (button is tapped)
{
Hover = false;
Flap = true;
Dive = false;
}
While (button is released) default
{
Hover = false;
Flap = false;
Dive = true;
}
So that can get continuous input/execution out no matter what state the player is in all using only one button.
On Pressed start timer and set Hover = true, on Releases set to false.
When timer runs out:
if (Hover)
// Enum = Hover
else
// Enum = Flap
If timer is runing and there was a second click, then Enum = Dive and cancel timer because it does not need to check for Hover, it will already be false because it’s set to false on release…
@pezzott1 Thank you that is really helpful.
Can I ask, how did you make that image where you can see the flow of the blueprint animated?
it looks super useful to be able to see a live animation of the activations like that.