Hi everyone. I glad to present you a first VR game project our company “Deep Type Games”. Hellsplit - is a horror-slasher truly VR game in a dark fantasy world. Estimated release date for 2018. We expect to release the game on three main VR platforms (HTC Vive/Steam VR, Oculus Rift and PSVR), but at the current moment we are only working on a version for HTC Vive.
Main features of our game:
physically correct medieval melee combat system (swords, axes, maces, shields)
plausible system of wounds (gore and blood)
full-body avatar system with physical collision
native movement/walk system (base on walking on the spot)
Almost always 90 fps on GTX 970. But we have some problematic places that need optimisation. Animations of arms is button-trigger event. No more. Just several combinations.
I recommend playtesting it as much as possible. When elbows are not synced with your actual arms, it’s going to be really weird. It just feels off and breaks the experience.
You are doing amazing work with VR Full body Awareness.Its my belief that is the only effective way to handle melee combat in First Person and is a feature I would like to achieve in my own VR Dungeon Crawl. I’m extremely interested in any and all VR Movement Techniques other than Teleporting. Please keep up the awesome work!
Amazing project, just played. it’s a great game. I know my answer is kind of late… But I really feel that there should be more games like this in the VR industry.
Hope you are working on new VR projects and maybe even more story-driven ones or Multiplayer.