This Is the error I have .
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Fatal error!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error:
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc25bcceac UnrealEditor-Core.dll!_mi_heap_malloc_zero() [D:\build++UE5\Sync\Engine\Source\ThirdParty\mimalloc\src\alloc.c:147]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc2562e637 UnrealEditor-Core.dll!FMallocMimalloc::Realloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocMimalloc.cpp:129]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc2562e9f3 UnrealEditor-Core.dll!FMemory::Realloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:56]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc254b1b18 UnrealEditor-Core.dll!TArray<wchar_t,TSizedDefaultAllocator<32> >::ResizeTo() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:2803]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc2552d000 UnrealEditor-Core.dll!FString::FString() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\String.cpp:228]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e815a2 UnrealEditor-CoreUObject.dll!FLinker::GetImportPathName() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:256]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e6ebba UnrealEditor-CoreUObject.dll!FLinkerLoad::FixupImportMap() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:1743]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24eecf4e UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:773]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e52e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e83aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc25058f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e3bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24ef45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24ef2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24ef469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24ef2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e52648 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6f8c6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6e290 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1467]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
PackagingResults: Error: [Callstack] 0x00007ffc25bcceac UnrealEditor-Core.dll!_mi_heap_malloc_zero() [D:\build++UE5\Sync\Engine\Source\ThirdParty\mimalloc\src\alloc.c:147]
PackagingResults: Error: [Callstack] 0x00007ffc2562e637 UnrealEditor-Core.dll!FMallocMimalloc::Realloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocMimalloc.cpp:129]
PackagingResults: Error: [Callstack] 0x00007ffc2562e9f3 UnrealEditor-Core.dll!FMemory::Realloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:56]
PackagingResults: Error: [Callstack] 0x00007ffc254b1b18 UnrealEditor-Core.dll!TArray<wchar_t,TSizedDefaultAllocator<32> >::ResizeTo() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:2803]
PackagingResults: Error: [Callstack] 0x00007ffc2552d000 UnrealEditor-Core.dll!FString::FString() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\String.cpp:228]
PackagingResults: Error: [Callstack] 0x00007ffc24e815a2 UnrealEditor-CoreUObject.dll!FLinker::GetImportPathName() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:256]
PackagingResults: Error: [Callstack] 0x00007ffc24e6ebba UnrealEditor-CoreUObject.dll!FLinkerLoad::FixupImportMap() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:1743]
PackagingResults: Error: [Callstack] 0x00007ffc24eecf4e UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:773]
PackagingResults: Error: [Callstack] 0x00007ffc24e52e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
PackagingResults: Error: [Callstack] 0x00007ffc24e83aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
PackagingResults: Error: [Callstack] 0x00007ffc25058f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
PackagingResults: Error: [Callstack] 0x00007ffc24e3bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
PackagingResults: Error: [Callstack] 0x00007ffc24ef45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
PackagingResults: Error: [Callstack] 0x00007ffc24ef2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffc24ef469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
PackagingResults: Error: [Callstack] 0x00007ffc24ef2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffc24e52648 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
PackagingResults: Error: [Callstack] 0x00007ffc24c6f8c6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
PackagingResults: Error: [Callstack] 0x00007ffc24c6e290 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1467]
PackagingResults: Error: [Callstack] 0x00007ffc24c6cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c4b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e9efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e4f4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e4f4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e9efb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e9efb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e9efb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e9efb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c4b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c4b802 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1838]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e9efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c4b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e9efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c4b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c4b802 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1838]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e9efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c4b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e9efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c6cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c4b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24c4b802 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1838]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e9efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Lin
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffc24c4b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
PackagingResults: Error: [Callstack] 0x00007ffc24e9efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
PackagingResults: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
PackagingResults: Error: [Callstack] 0x00007ffc24e4f4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
PackagingResults: Error: [Callstack] 0x00007ffc24e4f4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
PackagingResults: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
PackagingResults: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
PackagingResults: Error: [Callstack] 0x00007ffc24e9efb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
PackagingResults: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
PackagingResults: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
PackagingResults: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
PackagingResults: Error: [Callstack] 0x00007ffc24e9efb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
PackagingResults: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
PackagingResults: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
PackagingResults: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
PackagingResults: Error: [Callstack] 0x00007ffc24e9efb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
PackagingResults: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
PackagingResults: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
PackagingResults: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
PackagingResults: Error: [Callstack] 0x00007ffc24e9efb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
PackagingResults: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
PackagingResults: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
PackagingResults: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
PackagingResults: Error: [Callstack] 0x00007ffc24c6cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
PackagingResults: Error: [Callstack] 0x00007ffc24c4b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
PackagingResults: Error: [Callstack] 0x00007ffc24c4b802 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1838]
PackagingResults: Error: [Callstack] 0x00007ffc24e9efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
PackagingResults: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
PackagingResults: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
PackagingResults: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
PackagingResults: Error: [Callstack] 0x00007ffc24c6cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
PackagingResults: Error: [Callstack] 0x00007ffc24c4b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
PackagingResults: Error: [Callstack] 0x00007ffc24e9efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
PackagingResults: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
PackagingResults: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
PackagingResults: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
PackagingResults: Error: [Callstack] 0x00007ffc24c6cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
PackagingResults: Error: [Callstack] 0x00007ffc24c4b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
PackagingResults: Error: [Callstack] 0x00007ffc24c4b802 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1838]
PackagingResults: Error: [Callstack] 0x00007ffc24e9efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
PackagingResults: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
PackagingResults: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
PackagingResults: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
PackagingResults: Error: [Callstack] 0x00007ffc24c6cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
PackagingResults: Error: [Callstack] 0x00007ffc24c4b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
PackagingResults: Error: [Callstack] 0x00007ffc24e9efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
PackagingResults: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
PackagingResults: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
PackagingResults: Error: [Callstack] 0x00007ffc25059267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffc24c6e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
PackagingResults: Error: [Callstack] 0x00007ffc24c6cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
PackagingResults: Error: [Callstack] 0x00007ffc24c4b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
PackagingResults: Error: [Callstack] 0x00007ffc24c4b802 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1838]
PackagingResults: Error: [Callstack] 0x00007ffc24e9efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
PackagingResults: Error: [Callstack] 0x00007ffc24e5099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
PackagingResults: Error: [Callstack] 0x00007ffc24e50e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007ffc24e93cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Lin
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 74.07599450000001s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ERROR: Cook failed.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:\Users\USER\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool executed for 0h 2m 45s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED
PackagingResults: Error: Cook failed.
PackagingResults: Error: Unknown Cook Failure