First of all, sorry for my bad English - it’s not my native language.
I’m working in game development industry for a while. Worked in several different companies on small an large projects (mostly as a senior tester). Last few years I spent considerable amount of off-work time learning 2D art and game design. My goal was to gain enough skills to become an individual game developer. I know little about programming, so I was aware that when I finally try to solo a game creation I will require not just a powerful, but also a very user-friendly engine. Now, when I finally started to bring my dream into reality, the Unreal Engine was obvious choice.
I left my job to concentrate majority of my time to learn UE basics and trying to implement some of my ideas. I decided to make 2D side scroller game, but not just about running and shooting. I was really amazed, how well supported the engine is. I had a lot of questions regarding blueprints and how to implement one or another feature, but I didn’t even need to ask them - they were all already answered, and I managed to find the answeres quite easily. Soon enough I’ll have everything ready to make a prototype level where I will be able to demonstrate main features regarding character movement, interaction with the environment, attacking, proceeding through the level, etc. After that I’ll be ready to begin production of my first game. Everything goes quite smoothly so far
There are things, however, I still worry about much… I never developed a game alone before. And my work was never tied to such things as copyrighting and promotion. I know almost nothing about how such things should be done, and need some advice. I’m planning to publish my first game on Google Play. My side scroller will be a paid game without ads, in-app purchases, or subscriptions. In order to make people know about my game, I’ll have to promote it, and I have to start doing so long before I’ll finally complete creation of the game. I also know that before I start to promote my game (or even just show it to the public) I have to register copyrights of my (individual developer) logo, game logo and name, protagonist appearance and things like that.
It would be nice to hear some advices regarding copyrighting and promotion. For example, is it good idea to register copyrights through www.copyright.gov ? What is the best way to promote your game if your are an individual game developer with very limited resources?
One more thing. Wanna say thanks to Unreal Engine developers. You created truly powerful and user-friendly tool. I wouldn’t be able to make a game alone without you