My AI slides when it is chasing the player. While patrolling, it works fine, but when it is about 150 units away from the player, the AI plays the idle animation. I will try to sort it out myself, but I was wondering if anyone else has come across this issue. If I find a fix, I will update it here as well.
What kind of a slide it is? Can you provide a video so we can have more context around it.
Besides this issue can occur from animation setup having some problems. Idle animation if using state change case is failing. If used motion matching (unlikely) can have problems with trajectory calculation.
This wrong state change of ai animation blueprint. Seems ai controller is still doing its job but animation state changing early. Is there anything at logic tells animation to do something at 150?