I want to move verticles after final pose or do it as a last thing before final pose.
I want to ask ask every vericle in for() cycle if its in range of other object, and move it closer if so
Thank you
I think the best way to pull this off is to set up the Vertex Offset in the material to pull them closer to a world location (which would be a Vector3 Parameter you set from blueprint).
There won’t be a node in the animBlueprint for adjust individual vertex positions.