Hello. I'm trying to work on Radial Damage at the very first time. Can you help me

Hello everybody. I’m trying to work on Radial damage. On my VSCode there is no problem but when i try to live codding i get an error. Can you help me please? I’m leaving a few file that might be relating to.

Live Codding:

Accepted Live coding shortcut
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target="Udemy4Editor Win64 Development -Project=""C:/Users/kaana/OneDrive/Belgeler/Unreal Projects/Udemy4/Udemy4.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
  Log file: C:\Users\kaana\AppData\Local\UnrealBuildTool\Log.txt
  Building Udemy4Editor...
  Using Visual Studio 2022 14.33.31630 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  [Adaptive Build] Excluded from Udemy4 unity file: BaseBombLauncher.cpp, BaseGun.cpp, Bomb.cpp, BTService_PlayerLocation.cpp, BTService_PlayerLocationIfSeen.cpp, BTTaskNode_Shoot.cpp, BTTask_ClearBlackboardValue.cpp, KillEmAllGameMode.cpp, ShooterAIController.cpp, ShooterCharacter.cpp, ShooterPlayerController.cpp, Udemy4.cpp, Udemy4GameModeBase.cpp
  Determining max actions to execute in parallel (4 physical cores, 8 logical cores)
    Executing up to 4 processes, one per physical core
    Requested 1,5 GB free memory per action, 3,44 GB available: limiting max parallel actions to 2
  Building 1 action with 1 process...
  [1/1] Compile Bomb.cpp
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(316): error C2039: 'SizeType': bir 'AShooterCharacter' ?yesi de?il
  C:\Users\kaana\OneDrive\Belgeler\Unreal Projects\Udemy4\Source\Udemy4\ShooterCharacter.h(15): note: 'AShooterCharacter' bildirimine bak?n
  C:\Users\kaana\OneDrive\Belgeler\Unreal Projects\Udemy4\Source\Udemy4\Bomb.cpp(53): note: derlenen s?n?f ?ablon ?rne?i olu?turma 'TArray<FHitResult,AShooterCharacter>' ba?vurusuna bak?n
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(316): error C3646: 'SizeType': bilinmeyen ge?ersiz k?lma belirticisi
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(316): error C4430: t?r belirticisi eksik - int varsay?ld?. Not: C++ varsay?lan int deste?i i?ermez
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(324): error C2039: 'NeedsElementType': bir 'AShooterCharacter' ?yesi de?il
  C:\Users\kaana\OneDrive\Belgeler\Unreal Projects\Udemy4\Source\Udemy4\ShooterCharacter.h(15): note: 'AShooterCharacter' bildirimine bak?n
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(324): error C2065: 'NeedsElementType': bildirimi yap?lmam?? tan?mlay?c?
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(325): error C2903: 'ForElementType': simge ne bir s?n?f ?ablon ne de bir i?lev ?ablon
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(325): error C2062: 'unknown-type' t?r? beklenmiyor
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(326): error C2039: 'ForAnyElementType': bir 'AShooterCharacter' ?yesi de?il
  C:\Users\kaana\OneDrive\Belgeler\Unreal Projects\Udemy4\Source\Udemy4\ShooterCharacter.h(15): note: 'AShooterCharacter' bildirimine bak?n
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(327): error C2062: 'unknown-type' t?r? beklenmiyor
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(327): error C2039: 'Result': bir '`global namespace'' ?yesi de?il
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(327): error C2238: ';' ?ncesinde beklenmeyen belirte?ler
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(2858): error C3646: 'AllocatorInstance': bilinmeyen ge?ersiz k?lma belirticisi
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(2858): error C4430: t?r belirticisi eksik - int varsay?ld?. Not: C++ varsay?lan int deste?i i?ermez
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(3207): error C4430: t?r belirticisi eksik - int varsay?ld?. Not: C++ varsay?lan int deste?i i?ermez
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(3207): error C2143: s?zdizimi hatas?: ';' eksik ('&' ?ncesinde)
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(3207): error C2334: '{' ?ncesinde beklenmeyen belirte?ler; g?r?nen i?lev g?vdesi atlan?yor
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(3208): error C2327: 'TArray<FHitResult,AShooterCharacter>::ElementAllocatorType': bir t?r ad?, statik veya numaraland?r?c? de?il
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(3208): error C2143: s?zdizimi hatas?: ';' eksik ('&' ?ncesinde)
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(3208): error C4430: t?r belirticisi eksik - int varsay?ld?. Not: C++ varsay?lan int deste?i i?ermez
  C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Core\Public\Containers\Array.h(3208): error C2334: '{' ?ncesinde beklenmeyen belirte?ler; g?r?nen i?lev g?vdesi atlan?yor
Build failed.

Bomb.cpp :


void ABomb::Explode()
{
	UGameplayStatics::SpawnEmitterAtLocation(GetWorld(), Explosion, GetActorLocation(), GetActorRotation());

	for (AShooterCharacter *HitActor : TActorRange<AShooterCharacter>(GetWorld()))
	{
		if (HitActor != nullptr && HitActor != GetOwner())
		{
		    FRadialDamageParams Params;
			Params.BaseDamage = Damage;
			Params.InnerRadius = 75.f;
			Params.MinimumDamage = 10.f;
			Params.OuterRadius = DamageRadius;
			TArray<FHitResult, AShooterCharacter> ComponentHits;
			FRadialDamageEvent DamageEvent = *((FRadialDamageEvent*)(&DamageEvent));
		    HitActor->TakeDamage(Damage, DamageEvent, HitActor->GetController(), this);
		}
	}
	Destroy();
}

ShooterCharacter.cpp :

float AShooterCharacter::TakeDamage(float DamageAmount, struct FDamageEvent const &DamageEvent, class AController *EventInstigator, AActor *DamageCouser)
{
	float DamageToApply = Super::TakeDamage(DamageAmount, DamageEvent, EventInstigator, DamageCouser);
    DamageToApply = FMath::Min(CurrentHealth, DamageToApply);
	CurrentHealth -= DamageToApply;
    IsDeadFunction(IsDead());
	
	return DamageToApply;
}