hello. I wanted to create an exhibition hall to display my work on Oculus Quest 2 with stand-alone packaging.
I wanted to make something like this YouTube video, but I had my limits.
This person wrote in the comment that he was using gpuliagtmass instead of Vulkan, but there was no instructions on how to do it.
This is my Unreal screen and Quest 2 screen.
When packaging was performed without setting up Vulkan, it only took infinite loading and did not run.
These are the unreal settings. Please help me