Hello, I want to make sure that when you click on a button with the right mouse button in the widget, some action occurs, tell me how to do this please
Google “unreal blueprint communication”. Follow some tutorials.
then:
- create button in UMG ui. Make event for when it is pressed
- get reference to actor that does your action
- create next event in that actor
- from widget call that event inside actor when button is pressed (button press action triggered)
thanks