So, I made a parkour map in Creative. One of the levels is a “color switch” level, and everything works fine. But there are two issues.
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The text indicating the next color is visible throughout the map. Is there a way I can limit the range of the device that displays the tile color so that it isn’t visible to players who have already completed the level?
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I’ve done everything through devices. Everything works, but I’m having trouble with the timing. The tiles disappear and reappear too quickly. Which device can I use to adjust this?
And another question: I’d like to make a rotating tower. Can I do this with devices, or will I need to use the UEFN?
I’ve decided to make the base of the map in-game and the rest in the UEFN. I hope this is the right decision. Thx.