Hello, I have a question about meta-human hair.Please help me




I’m making a meta-human animation. I brought an animation, retargeted it, and put it on Metahumans, and sat down. My hair looks bald when I wake up. Depending on the movement, the head is not perfectly attached. How can I solve this problem?Please help me.

Is it the groom binding, you might need to rebind the groom?

I have a similar issue as you have. Have you found a solution to your problem?

In my case, the hair is somewhat detached from the head (close to the head, but not on the right position) when the metahuman is rendered during split screen in the second/third/fourth view (close to the camera in that split) and that metahuman is not also in the view of the first camera.
To note (if it matters) that the hair is set on cards by default (for performance and stability reasons), and also that the characters are moving (in my case, attached to bikes that are moving).
Second note that the groom binding seems to be correct (as I’ve seen numerous solutions on other threads pointing at setting groom bindings that were somehow absent).

Ideas anyone? Thank you!

When you bind the groom, make sure the hair groom position is at 0 for the position scale and rotation in the Metahuman details for the hair. Try that

My problem is related to split screen (second, third, fourth view - not first) and your hint didn’t help :frowning: