Hello, I created a motion matching system using retargeted animation samples provided by Unreal Engine. In the individual animation sequences, the sound plays correctly. However, during actual gameplay, the sound does not play. Here’s what I’ve tried so

Hello,

I created a motion matching system using retargeted animation samples provided by Unreal Engine. In the individual animation sequences, the sound plays correctly. However, during actual gameplay, the sound does not play.

Here’s what I’ve tried so far:

  1. I added all the necessary animation notifies (tags) to the retargeted animation sequences, based on the original animations provided by Unreal. Unfortunately, simply adding the notifies did not cause the sound to play during gameplay as expected.

Is there another method I should try?

Unfortunately, as a new user, I can only post one image. Therefore, i add screen in this post. Custom function for playing sound for jumps and landings.

Hey!

I’m facing the same problem. I also used animations from the Game Animation Sample by epic.

This has been fixed as follows:

  1. Add an interface ‘‘I_FoleyAudioBankInterface’’ to a character’s blueprint

  2. After adding the interface to the character’s blueprint, you need to add nodes in the functions ‘‘CanPlayFootstepSoinds’’ and select Default audiobank in ‘‘GetFoleyAudioBank’’

  3. For jumped and landed you can use custom function

good luck :slightly_smiling_face::shamrock: