Hello, I created a motion matching system using retargeted animation samples provided by Unreal Engine. In the individual animation sequences, the sound plays correctly. However, during actual gameplay, the sound does not play. Here’s what I’ve tried so

Hello,

I created a motion matching system using retargeted animation samples provided by Unreal Engine. In the individual animation sequences, the sound plays correctly. However, during actual gameplay, the sound does not play.

Here’s what I’ve tried so far:

  1. I added all the necessary animation notifies (tags) to the retargeted animation sequences, based on the original animations provided by Unreal. Unfortunately, simply adding the notifies did not cause the sound to play during gameplay as expected.

Is there another method I should try?