I want to mimic the skybox that is used in ocarina of time due to the better quality image caused by rendering it closer to the screen.
So I figure I need a post processing volume and a post processing material to put on the cube surrounding the camera my problem is I have no idea how to make a post processing material that renders specific objects behind every other object. I don’t have much experience with rendering anything but I read about scene depth and custom depth I think it is feasible maybe even easy please help me!