The game i have currently consists of a character running infinity on a chain of forever spawning tiles. I plan to add a swinging mechanic however i don’t know the best way to go about creating the tiles for this. My first thought was to take my “master tile” blueprint that i have spawning all the tiles, duplicate it, name it swing tile, and for the event calling for the tiles to be spawned that takes place in my third person game mode blueprint, create a random boolean branch that would periodically spawn in a the swing tile actor allong with the normal tiles. I have already set up 3 lane cutouts using hit boxes. The idea was logically simple, the gamemode would spawn in the normal tiles and swing tiles randomly. For the swing tile i wanted some event to occur for one or more of these lane hit boxes to delete the part of the static mesh that makes up the lane within the it. Creating a gap the player must jump over or fall through. I have spent a lot of time researching this and am stuck regarding the best way to accomplish this, some tutorials pointed me towards using procedural mesh/dynamic mesh actors but after hours of messing around with the blueprints i cant seem to find a way to utilize this for my idea please help