I have been making videos and the rendering is going great. Using a custom path has allowed me to create different moving objects. But I wanted to show rotating objects while they are still in place… like a fan rotating or opening a hinged door in my created animation. Apparently the custom path does not support that. Any ideas?
I have no experience with making videos or custom paths but for things like that, I’d use either animations or apply the rotation through BP. You could even make the animations yourself inside Unreal (as it’s just a few keyframes really).
If the rotating parts are seperated from the rest, you could also rotate them directly.
For a fan I’d just add rotation to the fan blade every tick, maybe lerp it if you want it to smoothly start rotating during the video instead of rotating all the time.
I don’t think I understood what exactly you are trying to do with custom paths, aren’t they for AI movement?
For things that rotate constantly, like a fan, just add a Rotating Movement component.
For a door I’d usually use a Timeline + Lerp/Ease to interpolate between two rotation values back and forth.