Hello! How could I make this damage volume instead of being sideways, pointing towards the player?

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Fortnite.com/Characters }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /Fortnite.com/FortPlayerUtilities }
using { /Fortnite.com/Vehicles }

See Create Your Own Device Using Verse | Unreal Editor for Fortnite Documentation | Epic Developer Community for how to create a verse device.

A Verse-authored creative device that can be placed in a level

Spawn_Rastro := class(creative_device):

@editable 
Rastro:damage_volume_device = damage_volume_device{}

var InitialPos:vector3 = vector3{X:=-75.0,Y:=0.0,Z:=0.0}



FollowPlayer()<suspends> : void =
    loop:
        if (PlayerList := GetPlayspace().GetPlayers(), FortniteCharacter := PlayerList[0].GetFortCharacter[]):
            Transform : transform = FortniteCharacter.GetTransform()
            PlayerRotation := FortniteCharacter.GetViewRotation()
            Rastro.MoveTo(Transform, 0.1)
                       
        else:
            break
    Print("Following")   

OnBegin<override>()<suspends>:void=
    FollowPlayer()

Wdym by pointing at the player ? Where’s the front here ?