Hello. How can I divide a static floor mesh into multiple slabs quickly (without having to copy-paste it)? Can anyone show me?

The floor does not look good AT ALL. It is too big. Please help.

Hello there @BoneyThanhy!

Considering options inside the engine, it is possible to divide the floor in multiple tiles using Geometry Scripting, following the guide below:

Personally, I would suggest instead to simply take the mesh to your 3D modeling tool of choice, like Blender, and simply slice the floor in smaller parts. Then re-import the group as an FBX. This will also give you better control of your UV maps.

YES. THANK YOU SO MUCH. YOU’RE THE BEST.

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