I actually think it should be looking for the Wasm file on F drive, but that is just a guess, Seems to be an IO error, I’m not sure where to go from here… Any hints or suggestions ??
UATHelper: Packaging (HTML5): HTML5Platform.Automation: OffscreenCanvas = False
UATHelper: Packaging (HTML5): Running: C:\Program Files\Epic Games\UE_4.23\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\python\2.7.13.1_64bit\python.exe "C:\Program Files\Epic Games\UE_4.23\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.38.31\tools\file_packager.py" "F:\!GamesProjects\midCoastCouncil_recycling project\dragNdrop_ver4JR_e\Binaries\HTML5\dragNdr
op_ver4JR_e-HTML5-Shipping.data" --preload . --js-output="F:\!GamesProjects\midCoastCouncil_recycling project\dragNdrop_ver4JR_e\Binaries\HTML5\dragNdrop_ver4JR_e-HTML5-Shipping.data.js" --no-heap-copy
UATHelper: Packaging (HTML5): Remember to build the main file with -s FORCE_FILESYSTEM=1 so that it includes support for loading this file package
UATHelper: Packaging (HTML5): Took 0.4217959s to run python.exe, ExitCode=0
UATHelper: Packaging (HTML5): Build configuration is Shipping, so (gzip) compressing files for web servers.
UATHelper: Packaging (HTML5): Compressing dragNdrop_ver4JR_e.wasm
UATHelper: Packaging (HTML5): Compressing dragNdrop_ver4JR_e.js
UATHelper: Packaging (HTML5): Compressing F:\!GamesProjects\midCoastCouncil_recycling project\dragNdrop_ver4JR_e\Binaries\HTML5\dragNdrop_ver4JR_e-HTML5-Shipping.UE4.js
UATHelper: Packaging (HTML5): Compressing F:\!GamesProjects\midCoastCouncil_recycling project\dragNdrop_ver4JR_e\Binaries\HTML5\dragNdrop_ver4JR_e-HTML5-Shipping.css
UATHelper: Packaging (HTML5): Compressing F:\!GamesProjects\midCoastCouncil_recycling project\dragNdrop_ver4JR_e\Binaries\HTML5\dragNdrop_ver4JR_e-HTML5-Shipping.data.js
UATHelper: Packaging (HTML5): Compressing F:\!GamesProjects\midCoastCouncil_recycling project\dragNdrop_ver4JR_e\Binaries\HTML5/Utility.js
UATHelper: Packaging (HTML5): Compressing F:\!GamesProjects\midCoastCouncil_recycling project\dragNdrop_ver4JR_e\Binaries\HTML5\dragNdrop_ver4JR_e-HTML5-Shipping.data
UATHelper: Packaging (HTML5): ERROR: System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Epic Games\UE_4.23\dragNdrop_ver4JR_e.wasm'.
UATHelper: Packaging (HTML5): File name: 'C:\Program Files\Epic Games\UE_4.23\dragNdrop_ver4JR_e.wasm'
UATHelper: Packaging (HTML5): at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (HTML5): at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
UATHelper: Packaging (HTML5): at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
UATHelper: Packaging (HTML5): at System.IO.File.OpenRead(String path)
UATHelper: Packaging (HTML5): at HTML5Platform.CompressFile(String Source, String Destination) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\HTML5\HTML5Platform.Automation.cs:line 296
UATHelper: Packaging (HTML5): at HTML5Platform.<>c__DisplayClass5_0.b__0() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\HTML5\HTML5Platform.Automation.cs:line 237
UATHelper: Packaging (HTML5): at System.Threading.Tasks.Task.Execute()
UATHelper: Packaging (HTML5): (see C:\Users\dragonx\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\Log.txt for full exception trace)
UATHelper: Packaging (HTML5): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (HTML5): BUILD FAILED
PackagingResults: Error: Unknown Error