Hello guys i need your help for package project failed error

Guys please help me to solve this errors and warnings as soon as please provide solutions for it
I have attached the file log please go through it once

Log details:

Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/SOMIL/Documents/Unreal Projects/chapter o/MyProject/MyProject.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/Users/SOMIL/Documents/Unreal Projects/chapter o/MyProject/MyProject.uproject” -cook -stage -archive -archivedirectory=E:/Game -package -ue4exe=“D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -pak -nodebuginfo -targetplatform=Win64 -clientconfig=Shipping -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Epic Games/Unreal Engines/UE_4.27/UE_4.27/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Epic Games/Unreal Engines/UE_4.27/UE_4.27/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Epic Games/Unreal Engines/UE_4.27/UE_4.27
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/SOMIL/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SOMIL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Cook-2024.12.26-15.01.00.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SOMIL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Log.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/SOMIL/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.11.35222.181)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SOMIL\AppData\Local\Temp\UAT\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Rules\UATRules1873322389.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SOMIL\AppData\Local\Temp\UAT\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Rules\UATRules1873322389.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SOMIL\AppData\Local\Temp\UAT\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Rules\UATRules1873322389Manifest.json
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.118s
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.014s
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.014s
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AndroidDeviceProfileSelector’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AndroidMedia’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AndroidMoviePlayer’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemGooglePlay’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AndroidPermission’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘GooglePAD’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AppleImageUtils’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AppleMoviePlayer’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AvfMedia’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MacGraphicsSwitching’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘LuminPlatformFeatures’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapMedia’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘PostSplashScreen’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘LuminPlatformFeatures’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapMedia’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘PostSplashScreen’ due to unsupported platform in plugin descriptor
ProjectUtils.RequiresTempTarget: MyProject.uproject requires a temporary target.cs to be generated (Water plugin is enabled)
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\AppData\Local\Temp\UAT\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Rules\UATRules1873322389.dll=False
DynamicCompilation.RequiresCompilation: Compiling C:\Users\SOMIL\AppData\Local\Temp\UAT\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Rules\UATRules1873322389.dll: Assembly does not exist
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\Game
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=False
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: ForceUncompressed=False
ProjectParams.ValidateAndLog: AdditionalPakOptions=
ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=True
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: DiscVersion=
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: OriginalReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DLCPakPluginFile=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph
ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: SeparateDebugInfo=False
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
ProjectParams.ValidateAndLog: IoStore=False
ProjectParams.ValidateAndLog: SkipIoStore=False
ProjectParams.ValidateAndLog: SkipEncryption=False
ProjectParams.ValidateAndLog: GenerateOptimizationData=False
ProjectParams.ValidateAndLog: SkipPackage=False
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: ForcePackageData=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Binaries\Win64]
ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Binaries\Win64\MyProject.exe]
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=False
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=MyProject
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: PrePak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: bUseExtraFlavor=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: StageDirectoryParam=
ProjectParams.ValidateAndLog: AdditionalPackageOptions=
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject=True
Project.Cook: ********** COOK COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject
CommandUtils.RunCommandlet: Commandlet log file is D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2024.12.26-15.03.18.txt
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.Run: Running: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -skipeditorcontent -abslog=“D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2024.12.26-15.03.18.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
ProcessResult.StdOut: LogInit: Display: Running engine for game: MyProject
ProcessResult.StdOut: LogInit: Display: Loading text-based GConfig…
ProcessResult.StdOut: LogHAL: Display: Platform has ~ 16 GB [17002094592 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
ProcessResult.StdOut: LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/SOMIL/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/SOMIL/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=266.57MBs, RandomWriteSpeed=286.87MBs. Assigned SpeedClass ‘Local’
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogClass: Display: IntProperty FPhysicsConvexData::NumVertices is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h
ProcessResult.StdOut: LogClass: Display: IntProperty FPhysicsConvexData::NumFaces is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h
ProcessResult.StdOut: LogClass: Display: FloatProperty FPhysicsCapsuleData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h
ProcessResult.StdOut: LogClass: Display: FloatProperty FPhysicsCapsuleData::Length is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h
ProcessResult.StdOut: LogClass: Display: StructProperty FPhysicsBoxData::Dimensions is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h
ProcessResult.StdOut: LogClass: Display: FloatProperty FPhysicsSphereData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h
ProcessResult.StdOut: LogClass: Display: EnumProperty FLODLevelGenerateSettings::TargetMode is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h
ProcessResult.StdOut: LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetPercentage is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h
ProcessResult.StdOut: LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetCount is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h
ProcessResult.StdOut: LogClass: Display: Int8Property FMTSJson::version is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: Int16Property FMTSJson::resolutionValue is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: BoolProperty FMTSJson::isExternal is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: Int8Property FMTSJson::meshVersion is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: BoolProperty FMTSJson::isCustom is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: BoolProperty FMTSJson::isModularAsset is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: Int8Property FLodList::variation is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: Int16Property FMeshList::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: Int16Property FComponents::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: BoolProperty FTextureSets::isUdim is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: BoolProperty FMeta::value is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: 20 Uninitialized script struct members found including 0 object properties
ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
ProcessResult.StdOut: LogCook: Display: Creating asset registry
ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en
ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.014 seconds for platforms WindowsNoEditor
ProcessResult.StdOut: LogShaderLibrary: Display:
ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5) Stats:
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 253 (25300.00%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 2401, Unique Shaders: 2390 (99.54%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 5.85mb, Unique Shaders Size: 5.85mb (99.94%)
ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info:
ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 3
ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
ProcessResult.StdOut: LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1
ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to ‘C:/Users/SOMIL/Documents/Unreal Projects/chapter o/MyProject/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt’
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 72 Total 72
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=251, VirtualMemory=699MiB
ProcessResult.StdOut: LogSkeletalMesh: Display: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\ParagonSevarog\Characters\Heroes\Sevarog\Meshes\Sevarog.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted.
ProcessResult.StdOut: LogCook: Display: Cooked packages 400 Packages Remain 152 Total 552
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogSkeletalMesh: Display: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\ParagonSevarog\Characters\Heroes\Sevarog\Skins\Tier_1_5\MaskedReaper\Mesh\Sevarog_MaskedReaper_GDC.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted.
ProcessResult.StdOut: LogSkeletalMesh: Display: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\ParagonSevarog\Characters\Heroes\Sevarog\Skins\Tier_1\Sevarog_Chronos\Meshes\SevarogChronos.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted.
ProcessResult.StdOut: LogCook: Display: Cooked packages 518 Packages Remain 2110 Total 2628
ProcessResult.StdOut: LogCook: Display: Cooked packages 668 Packages Remain 1960 Total 2628
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: -40.000031 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogCook: Display: Cooked packages 968 Packages Remain 1667 Total 2635
ProcessResult.StdOut: LogCook: Display: Cooked packages 1418 Packages Remain 1219 Total 2637
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogCook: Display: Cooked packages 1668 Packages Remain 979 Total 2647
ProcessResult.StdOut: LogCook: Display: Cooked packages 1768 Packages Remain 879 Total 2647
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 39.999592 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogCook: Display: Cooked packages 1818 Packages Remain 830 Total 2648
ProcessResult.StdOut: LogCook: Display: Cooked packages 1968 Packages Remain 680 Total 2648
ProcessResult.StdOut: LogCook: Display: Cooked packages 2068 Packages Remain 580 Total 2648
ProcessResult.StdOut: LogCook: Display: Cooked packages 2318 Packages Remain 330 Total 2648
ProcessResult.StdOut: LogCook: Display: Cooked packages 2418 Packages Remain 230 Total 2648
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogCook: Display: Cooked packages 2468 Packages Remain 181 Total 2649
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=2635, VirtualMemory=9538MiB
ProcessResult.StdOut: LogCook: Display: Cooked packages 2568 Packages Remain 81 Total 2649
ProcessResult.StdOut: LogCook: Display: Cooked packages 2639 Packages Remain 0 Total 2639
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=2643, VirtualMemory=5864MiB
ProcessResult.StdOut: LogCook: Display: Finishing up…
ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)…
ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s)
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry v8.
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 2701, size is 1219.97kb
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
ProcessResult.StdOut: LogShaderLibrary: Display:
ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library ‘MyProject’ (PCD3D_SM5) Stats:
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 431, Unique Shadermaps: 258 (59.86%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 11572, Unique Shaders: 8142 (70.36%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 25.31mb, Unique Shaders Size: 20.71mb (81.83%)
ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info:
ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 26
ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 612
ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
ProcessResult.StdOut: LogShaderLibrary: Display: 113, 91, 91, 65, 57, 57, 51, 44, 42, 38
ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to ‘C:/Users/SOMIL/Documents/Unreal Projects/chapter o/MyProject/Saved/Shaders/PCD3D_SM5/ShaderDebug-MyProject-PCD3D_SM5/Dump.txt’
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 34.566224s total time 36.194214
ProcessResult.StdOut: LogCook: Display: Peak Used virtual 11030 MiB Peak Used physical 6758 MiB
ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0)
ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.014s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.001s (1)
ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.002s (1)
ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.000s (1)
ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.000s (1)
ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 34.565s (37203)
ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.004s (77225)
ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 7.976s (2639)
ProcessResult.StdOut: LogCook: Display: SavingPackages: 26.502s (90)
ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.649s (543)
ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 2.960s (2636)
ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 2.955s (2127)
ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 22.202s (2639)
ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 22.084s (2587)
ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.017s (2587)
ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.035s (2565)
ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.087s (2639)
ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.004s (1)
ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.009s (1)
ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.058s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.002s (1)
ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.403s (1)
ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.086s (1)
ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.003s (1)
ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.065s (1)
ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.111s (1)
ProcessResult.StdOut: LogCook: Display: Done!
ProcessResult.StdOut: LogSavePackage: Warning: /Game/StarterContent/Materials/M_ColorGrid_LowSpec imported Serialize:/Engine/EditorMeshes/ColorCalibrator/T_ColorGrid, but it was never saved as an export.
ProcessResult.StdOut: LogSavePackage: Warning: /Game/StarterContent/Materials/M_ColorGrid_LowSpec imported Serialize:/Engine/EditorMeshes/ColorCalibrator/T_ColorGrid.T_ColorGrid, but it was never saved as an export.
ProcessResult.StdOut: LogSavePackage: Warning: /DatasmithContent/Materials/C4DMaster imported Serialize:/Engine/EditorLandscapeResources/WhiteSquareTexture, but it was never saved as an export.
ProcessResult.StdOut: LogSavePackage: Warning: /DatasmithContent/Materials/C4DMaster imported Serialize:/Engine/EditorLandscapeResources/WhiteSquareTexture.WhiteSquareTexture, but it was never saved as an export.
ProcessResult.StdOut: LogSavePackage: Display: Took 0.003616s to verify the EDL loading graph.
ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats
ProcessResult.StdOut: LogCookCommandlet: Display: ===============
ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler
ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000016
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.004568
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=2245
ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=116
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=2452
ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=8.241073
ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer
ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=55
ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=2028
ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=2102
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=2587
ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=20.955027
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=1.075075
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.142722
ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000959
ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.030052
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.012111
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.001962
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.494575
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=6.254868
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=11.961918
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=8294.201880
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties
ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0
ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind)
ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile
ProcessResult.StdOut: LogCookCommandlet: Display: ============
ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=39.647116
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=3.438659
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=36.202161
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=0.859035
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000016
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=35.071082
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=7.977034
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=22.201997
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=3.604460
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.008661
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.004598
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.004504
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000894
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =================
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 12408
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 12409
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 0.999919
ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.917076
ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.082843
ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.000081
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 0
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 0
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 50.77 0.00 0 6706.53
ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 2.49 2.49 0 1131.15
ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 1.92 1.92 0 229.63
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 1.56 1.56 0 45.95
ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 0.75 0.75 0 51.22
ProcessResult.StdOut: LogCookCommandlet: Display: SkeletalMesh 0.55 0.55 0 131.29
ProcessResult.StdOut: LogCookCommandlet: Display: LandscapeCollision (Heightfield) 0.44 0.44 0 10.79
ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.16 0.16 0 13.38
ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraScript 0.16 0.16 0 0.57
ProcessResult.StdOut: LogCookCommandlet: Display: AnimSequence 0.15 0.15 0 4.94
ProcessResult.StdOut: LogCookCommandlet: Display: Audio (Inline) 0.07 0.07 0 0.01
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.01 0.01 0 7.33
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 318.04
ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.01
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
ProcessResult.StdOut: LogInit: Display: -----------------------------------
ProcessResult.StdOut: LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogScript: Warning: Script Msg: Divide by zero detected: -40.000031 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogInit: Display: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogInit: Display: LogScript: Warning: Script Msg: Divide by zero detected: 39.999592 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogInit: Display: LogSavePackage: Warning: /Game/StarterContent/Materials/M_ColorGrid_LowSpec imported Serialize:/Engine/EditorMeshes/ColorCalibrator/T_ColorGrid, but it was never saved as an export.
ProcessResult.StdOut: LogInit: Display: LogSavePackage: Warning: /Game/StarterContent/Materials/M_ColorGrid_LowSpec imported Serialize:/Engine/EditorMeshes/ColorCalibrator/T_ColorGrid.T_ColorGrid, but it was never saved as an export.
ProcessResult.StdOut: LogInit: Display: LogSavePackage: Warning: /DatasmithContent/Materials/C4DMaster imported Serialize:/Engine/EditorLandscapeResources/WhiteSquareTexture, but it was never saved as an export.
ProcessResult.StdOut: LogInit: Display: LogSavePackage: Warning: /DatasmithContent/Materials/C4DMaster imported Serialize:/Engine/EditorLandscapeResources/WhiteSquareTexture.WhiteSquareTexture, but it was never saved as an export.
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Failure - 24 error(s), 41 warning(s)
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut:
ProcessResult.StdOut: Execution of commandlet took: 36.23 seconds
ProcessResult.StdOut: LogShaderCompilers: Display: === FShaderJobCache stats ===
ProcessResult.StdOut: LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
ProcessResult.StdOut: LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
ProcessResult.StdOut: LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
ProcessResult.StdOut: LogShaderCompilers: Display: ================================================
ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0
ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests.
ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers
CommandUtils.Run: Took 43.8729328s to run UE4Editor-Cmd.exe, ExitCode=1
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SOMIL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Cook-2024.12.26-15.04.02.txt
InternalUtils.SafeCopyFile: SafeCopyFile D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2024.12.26-15.03.18.txt C:\Users\SOMIL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Cook-2024.12.26-15.04.02.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2024.12.26-15.03.18.txt
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Cook failed.
Log.WriteException: (see C:\Users\SOMIL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject; see log C:\Users\SOMIL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Cook-2024.12.26-15.04.02.txt
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 426
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 238
Log.WriteException: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String Maps, String Dirs, String InternationalizationPreset, String CulturesToCook, String TargetPlatform, String Parameters) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 89
Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266Wrapped by AutomationException: Cook failed.
Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 278
Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
Log.WriteException: at AutomationTool.Automation.Process(String Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
Log.WriteException: at AutomationTool.Program.MainProc(String Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175
Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.b__2() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 739
Log.WriteException: at AutomationTool.Program.Main(String Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

Hello,

The first thing I do when looking at a log is search for the word ‘Error’ (Ctrl + F to search in web browser)

It looks like you have errors relating to ‘Substance’

Are you using Substance assets or Substance plugin?

I didn’t get it what is substance asset or substance plugin and if yes if im using so how can i fix this