Hello guys i need your help for package project failed error

Guys please help me to solve this errors and warnings as soon as please provide solutions for it
I have attached the file log please go through it once

Log details:

Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/SOMIL/Documents/Unreal Projects/chapter o/MyProject/MyProject.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/Users/SOMIL/Documents/Unreal Projects/chapter o/MyProject/MyProject.uproject” -cook -stage -archive -archivedirectory=E:/Game -package -ue4exe=“D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -pak -nodebuginfo -targetplatform=Win64 -clientconfig=Shipping -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Epic Games/Unreal Engines/UE_4.27/UE_4.27/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Epic Games/Unreal Engines/UE_4.27/UE_4.27/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Epic Games/Unreal Engines/UE_4.27/UE_4.27
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/SOMIL/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SOMIL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Cook-2024.12.26-15.01.00.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SOMIL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Log.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/SOMIL/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.11.35222.181)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SOMIL\AppData\Local\Temp\UAT\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Rules\UATRules1873322389.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SOMIL\AppData\Local\Temp\UAT\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Rules\UATRules1873322389.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SOMIL\AppData\Local\Temp\UAT\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Rules\UATRules1873322389Manifest.json
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.118s
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.014s
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.014s
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AndroidDeviceProfileSelector’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AndroidMedia’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AndroidMoviePlayer’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemGooglePlay’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AndroidPermission’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘GooglePAD’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AppleImageUtils’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AppleMoviePlayer’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘AvfMedia’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MacGraphicsSwitching’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘LuminPlatformFeatures’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapMedia’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘PostSplashScreen’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘LuminPlatformFeatures’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapMedia’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘PostSplashScreen’ due to unsupported platform in plugin descriptor
ProjectUtils.RequiresTempTarget: MyProject.uproject requires a temporary target.cs to be generated (Water plugin is enabled)
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\AppData\Local\Temp\UAT\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Rules\UATRules1873322389.dll=False
DynamicCompilation.RequiresCompilation: Compiling C:\Users\SOMIL\AppData\Local\Temp\UAT\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Rules\UATRules1873322389.dll: Assembly does not exist
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\Game
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=False
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: ForceUncompressed=False
ProjectParams.ValidateAndLog: AdditionalPakOptions=
ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=True
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: DiscVersion=
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: OriginalReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DLCPakPluginFile=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph
ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: SeparateDebugInfo=False
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
ProjectParams.ValidateAndLog: IoStore=False
ProjectParams.ValidateAndLog: SkipIoStore=False
ProjectParams.ValidateAndLog: SkipEncryption=False
ProjectParams.ValidateAndLog: GenerateOptimizationData=False
ProjectParams.ValidateAndLog: SkipPackage=False
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: ForcePackageData=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Binaries\Win64]
ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Binaries\Win64\MyProject.exe]
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=False
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=MyProject
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: PrePak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: bUseExtraFlavor=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: StageDirectoryParam=
ProjectParams.ValidateAndLog: AdditionalPackageOptions=
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject=True
Project.Cook: ********** COOK COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject
CommandUtils.RunCommandlet: Commandlet log file is D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2024.12.26-15.03.18.txt
InternalUtils.SafeFileExists: SafeFileExists D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.Run: Running: D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -skipeditorcontent -abslog=“D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2024.12.26-15.03.18.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
ProcessResult.StdOut: LogInit: Display: Running engine for game: MyProject
ProcessResult.StdOut: LogInit: Display: Loading text-based GConfig…
ProcessResult.StdOut: LogHAL: Display: Platform has ~ 16 GB [17002094592 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
ProcessResult.StdOut: LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/SOMIL/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/SOMIL/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=266.57MBs, RandomWriteSpeed=286.87MBs. Assigned SpeedClass ‘Local’
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogClass: Display: IntProperty FPhysicsConvexData::NumVertices is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h
ProcessResult.StdOut: LogClass: Display: IntProperty FPhysicsConvexData::NumFaces is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h
ProcessResult.StdOut: LogClass: Display: FloatProperty FPhysicsCapsuleData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h
ProcessResult.StdOut: LogClass: Display: FloatProperty FPhysicsCapsuleData::Length is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h
ProcessResult.StdOut: LogClass: Display: StructProperty FPhysicsBoxData::Dimensions is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h
ProcessResult.StdOut: LogClass: Display: FloatProperty FPhysicsSphereData::Radius is not initialized properly. Module:MeshModelingTools File:Public/Physics/CollisionPropertySets.h
ProcessResult.StdOut: LogClass: Display: EnumProperty FLODLevelGenerateSettings::TargetMode is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h
ProcessResult.StdOut: LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetPercentage is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h
ProcessResult.StdOut: LogClass: Display: IntProperty FLODLevelGenerateSettings::TargetCount is not initialized properly. Module:MeshModelingToolsEditorOnly File:Public/GenerateLODMeshesTool.h
ProcessResult.StdOut: LogClass: Display: Int8Property FMTSJson::version is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: Int16Property FMTSJson::resolutionValue is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: BoolProperty FMTSJson::isExternal is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: Int8Property FMTSJson::meshVersion is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: BoolProperty FMTSJson::isCustom is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: BoolProperty FMTSJson::isModularAsset is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: Int8Property FLodList::variation is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: Int16Property FMeshList::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: Int16Property FComponents::resolution is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: BoolProperty FTextureSets::isUdim is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: BoolProperty FMeta::value is not initialized properly. Module:MegascansPlugin File:Private/Utilities/MTSReader.h
ProcessResult.StdOut: LogClass: Display: 20 Uninitialized script struct members found including 0 object properties
ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
ProcessResult.StdOut: LogCook: Display: Creating asset registry
ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en
ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.014 seconds for platforms WindowsNoEditor
ProcessResult.StdOut: LogShaderLibrary: Display:
ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5) Stats:
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 253 (25300.00%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 2401, Unique Shaders: 2390 (99.54%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 5.85mb, Unique Shaders Size: 5.85mb (99.94%)
ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info:
ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 3
ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
ProcessResult.StdOut: LogShaderLibrary: Display: 3, 3, 2, 2, 2, 2, 2, 2, 2, 1
ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to ‘C:/Users/SOMIL/Documents/Unreal Projects/chapter o/MyProject/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt’
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 72 Total 72
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=251, VirtualMemory=699MiB
ProcessResult.StdOut: LogSkeletalMesh: Display: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\ParagonSevarog\Characters\Heroes\Sevarog\Meshes\Sevarog.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted.
ProcessResult.StdOut: LogCook: Display: Cooked packages 400 Packages Remain 152 Total 552
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogSkeletalMesh: Display: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\ParagonSevarog\Characters\Heroes\Sevarog\Skins\Tier_1_5\MaskedReaper\Mesh\Sevarog_MaskedReaper_GDC.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted.
ProcessResult.StdOut: LogSkeletalMesh: Display: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\ParagonSevarog\Characters\Heroes\Sevarog\Skins\Tier_1\Sevarog_Chronos\Meshes\SevarogChronos.uasset: Find and fix some bad tangent! please re-import this skeletal mesh asset to fix the issue. The shading of the skeletal mesh will be bad and faceted.
ProcessResult.StdOut: LogCook: Display: Cooked packages 518 Packages Remain 2110 Total 2628
ProcessResult.StdOut: LogCook: Display: Cooked packages 668 Packages Remain 1960 Total 2628
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: -40.000031 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogCook: Display: Cooked packages 968 Packages Remain 1667 Total 2635
ProcessResult.StdOut: LogCook: Display: Cooked packages 1418 Packages Remain 1219 Total 2637
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogCook: Display: Cooked packages 1668 Packages Remain 979 Total 2647
ProcessResult.StdOut: LogCook: Display: Cooked packages 1768 Packages Remain 879 Total 2647
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 39.999592 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogCook: Display: Cooked packages 1818 Packages Remain 830 Total 2648
ProcessResult.StdOut: LogCook: Display: Cooked packages 1968 Packages Remain 680 Total 2648
ProcessResult.StdOut: LogCook: Display: Cooked packages 2068 Packages Remain 580 Total 2648
ProcessResult.StdOut: LogCook: Display: Cooked packages 2318 Packages Remain 330 Total 2648
ProcessResult.StdOut: LogCook: Display: Cooked packages 2418 Packages Remain 230 Total 2648
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogCook: Display: Cooked packages 2468 Packages Remain 181 Total 2649
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=2635, VirtualMemory=9538MiB
ProcessResult.StdOut: LogCook: Display: Cooked packages 2568 Packages Remain 81 Total 2649
ProcessResult.StdOut: LogCook: Display: Cooked packages 2639 Packages Remain 0 Total 2639
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=2643, VirtualMemory=5864MiB
ProcessResult.StdOut: LogCook: Display: Finishing up…
ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)…
ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s)
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry v8.
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 2701, size is 1219.97kb
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
ProcessResult.StdOut: LogShaderLibrary: Display:
ProcessResult.StdOut: LogShaderLibrary: Display: Shader Library ‘MyProject’ (PCD3D_SM5) Stats:
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogShaderLibrary: Display: Assets: 431, Unique Shadermaps: 258 (59.86%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shaders: 11572, Unique Shaders: 8142 (70.36%)
ProcessResult.StdOut: LogShaderLibrary: Display: Total Shader Size: 25.31mb, Unique Shaders Size: 20.71mb (81.83%)
ProcessResult.StdOut: LogShaderLibrary: Display: === Extended info:
ProcessResult.StdOut: LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2
ProcessResult.StdOut: LogShaderLibrary: Display: Median number of shaders in shadermap: 26
ProcessResult.StdOut: LogShaderLibrary: Display: Maximum number of shaders in shadermap: 612
ProcessResult.StdOut: LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
ProcessResult.StdOut: LogShaderLibrary: Display: 113, 91, 91, 65, 57, 57, 51, 44, 42, 38
ProcessResult.StdOut: LogShaderLibrary: Display: Textual dump saved to ‘C:/Users/SOMIL/Documents/Unreal Projects/chapter o/MyProject/Saved/Shaders/PCD3D_SM5/ShaderDebug-MyProject-PCD3D_SM5/Dump.txt’
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 34.566224s total time 36.194214
ProcessResult.StdOut: LogCook: Display: Peak Used virtual 11030 MiB Peak Used physical 6758 MiB
ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0)
ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.014s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.001s (1)
ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.002s (1)
ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.000s (1)
ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.000s (1)
ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 34.565s (37203)
ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.004s (77225)
ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 7.976s (2639)
ProcessResult.StdOut: LogCook: Display: SavingPackages: 26.502s (90)
ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.649s (543)
ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 2.960s (2636)
ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 2.955s (2127)
ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 22.202s (2639)
ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 22.084s (2587)
ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.017s (2587)
ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.035s (2565)
ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.087s (2639)
ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.004s (1)
ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.009s (1)
ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.058s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.002s (1)
ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.403s (1)
ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.086s (1)
ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.003s (1)
ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.065s (1)
ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.111s (1)
ProcessResult.StdOut: LogCook: Display: Done!
ProcessResult.StdOut: LogSavePackage: Warning: /Game/StarterContent/Materials/M_ColorGrid_LowSpec imported Serialize:/Engine/EditorMeshes/ColorCalibrator/T_ColorGrid, but it was never saved as an export.
ProcessResult.StdOut: LogSavePackage: Warning: /Game/StarterContent/Materials/M_ColorGrid_LowSpec imported Serialize:/Engine/EditorMeshes/ColorCalibrator/T_ColorGrid.T_ColorGrid, but it was never saved as an export.
ProcessResult.StdOut: LogSavePackage: Warning: /DatasmithContent/Materials/C4DMaster imported Serialize:/Engine/EditorLandscapeResources/WhiteSquareTexture, but it was never saved as an export.
ProcessResult.StdOut: LogSavePackage: Warning: /DatasmithContent/Materials/C4DMaster imported Serialize:/Engine/EditorLandscapeResources/WhiteSquareTexture.WhiteSquareTexture, but it was never saved as an export.
ProcessResult.StdOut: LogSavePackage: Display: Took 0.003616s to verify the EDL loading graph.
ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats
ProcessResult.StdOut: LogCookCommandlet: Display: ===============
ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler
ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000016
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.004568
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=2245
ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=116
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=2452
ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=8.241073
ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer
ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=55
ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=2028
ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=2102
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=2587
ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=20.955027
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=1.075075
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.142722
ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000959
ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.030052
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.012111
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.001962
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.494575
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=6.254868
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=11.961918
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=8294.201880
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties
ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0
ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind)
ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile
ProcessResult.StdOut: LogCookCommandlet: Display: ============
ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=39.647116
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=3.438659
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=36.202161
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=0.859035
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000016
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=35.071082
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=7.977034
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=22.201997
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=3.604460
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.008661
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.004598
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.004504
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000894
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =================
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 12408
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 12409
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 0.999919
ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.917076
ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.082843
ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.000081
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 0
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 0
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 50.77 0.00 0 6706.53
ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 2.49 2.49 0 1131.15
ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 1.92 1.92 0 229.63
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 1.56 1.56 0 45.95
ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 0.75 0.75 0 51.22
ProcessResult.StdOut: LogCookCommandlet: Display: SkeletalMesh 0.55 0.55 0 131.29
ProcessResult.StdOut: LogCookCommandlet: Display: LandscapeCollision (Heightfield) 0.44 0.44 0 10.79
ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.16 0.16 0 13.38
ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraScript 0.16 0.16 0 0.57
ProcessResult.StdOut: LogCookCommandlet: Display: AnimSequence 0.15 0.15 0 4.94
ProcessResult.StdOut: LogCookCommandlet: Display: Audio (Inline) 0.07 0.07 0 0.01
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.01 0.01 0 7.33
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 318.04
ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.01
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
ProcessResult.StdOut: LogInit: Display: -----------------------------------
ProcessResult.StdOut: LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/parent_materials/Substance_Basic_Template’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_color’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/Substance/Templates/textures/default_normal’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/DatasmithContent/’, ‘/Niagara/’, ‘/AsyncLoadingScreen/’, ‘/SpeedTreeImporter/’, ‘/GeometryMode/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MediaCompositing/’, ‘/Landmass/’, ‘/MeshModelingToolset/’, ‘/ModelingToolsEditorMode/’, ‘/MagicLeap/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/MagicLeapPassableWorld/’, ‘/VirtualHeightfieldMesh/’, ‘/Water/’, ‘/AudioSynesthesia/’, ‘/HairStrands/’, ‘/OpenXREyeTracker/’, ‘/OpenXRHandTracking/’, ‘/OpenXR/’, ‘/Takes/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_Wood_SBSAR\M_Wood.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/parent_materials/Substance_Basic_Template’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_color’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\Content\MOUT_Arabian\Materials\SubstanceTilingMaterials\M_MetalWithFlaking_SBSAR\M_Metal_01.uasset: Failed to load ‘/Substance/Templates/textures/default_normal’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogScript: Warning: Script Msg: Divide by zero detected: -40.000031 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogInit: Display: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogInit: Display: LogScript: Warning: Script Msg: Divide by zero detected: 39.999592 / 0
ProcessResult.StdOut: Script call stack:
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:BlueprintUpdateAnimation
ProcessResult.StdOut: Function /Game/ParagonSevarog/Characters/Heroes/Sevarog/Sevarog_AnimBlueprint.Sevarog_AnimBlueprint_C:ExecuteUbergraph_Sevarog_AnimBlueprint
ProcessResult.StdOut:
ProcessResult.StdOut: LogInit: Display: LogSavePackage: Warning: /Game/StarterContent/Materials/M_ColorGrid_LowSpec imported Serialize:/Engine/EditorMeshes/ColorCalibrator/T_ColorGrid, but it was never saved as an export.
ProcessResult.StdOut: LogInit: Display: LogSavePackage: Warning: /Game/StarterContent/Materials/M_ColorGrid_LowSpec imported Serialize:/Engine/EditorMeshes/ColorCalibrator/T_ColorGrid.T_ColorGrid, but it was never saved as an export.
ProcessResult.StdOut: LogInit: Display: LogSavePackage: Warning: /DatasmithContent/Materials/C4DMaster imported Serialize:/Engine/EditorLandscapeResources/WhiteSquareTexture, but it was never saved as an export.
ProcessResult.StdOut: LogInit: Display: LogSavePackage: Warning: /DatasmithContent/Materials/C4DMaster imported Serialize:/Engine/EditorLandscapeResources/WhiteSquareTexture.WhiteSquareTexture, but it was never saved as an export.
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Failure - 24 error(s), 41 warning(s)
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut:
ProcessResult.StdOut: Execution of commandlet took: 36.23 seconds
ProcessResult.StdOut: LogShaderCompilers: Display: === FShaderJobCache stats ===
ProcessResult.StdOut: LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
ProcessResult.StdOut: LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
ProcessResult.StdOut: LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
ProcessResult.StdOut: LogShaderCompilers: Display: ================================================
ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0
ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests.
ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers
CommandUtils.Run: Took 43.8729328s to run UE4Editor-Cmd.exe, ExitCode=1
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\SOMIL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Cook-2024.12.26-15.04.02.txt
InternalUtils.SafeCopyFile: SafeCopyFile D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2024.12.26-15.03.18.txt C:\Users\SOMIL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Cook-2024.12.26-15.04.02.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Epic Games\Unreal Engines\UE_4.27\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2024.12.26-15.03.18.txt
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Cook failed.
Log.WriteException: (see C:\Users\SOMIL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\SOMIL\Documents\Unreal Projects\chapter o\MyProject\MyProject.uproject; see log C:\Users\SOMIL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+Unreal+Engines+UE_4.27+UE_4.27\Cook-2024.12.26-15.04.02.txt
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 426
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 238
Log.WriteException: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String Maps, String Dirs, String InternationalizationPreset, String CulturesToCook, String TargetPlatform, String Parameters) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 89
Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266Wrapped by AutomationException: Cook failed.
Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 278
Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
Log.WriteException: at AutomationTool.Automation.Process(String Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
Log.WriteException: at AutomationTool.Program.MainProc(String Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175
Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.b__2() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 739
Log.WriteException: at AutomationTool.Program.Main(String Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

Hello,

The first thing I do when looking at a log is search for the word ‘Error’ (Ctrl + F to search in web browser)

It looks like you have errors relating to ‘Substance’

Are you using Substance assets or Substance plugin?

I didn’t get it what is substance asset or substance plugin and if yes if im using so how can i fix this

Substance is an external tool for making textures/materials.

I see some Paragon assets listed in your log, so my theory is that the substance plugin was used to create some of those, and there is something in those materials that references/relies on the substance plugin.

What I’d try is to package a new/blank project just to check if packaging is working.

Then I’d add the paragon character to the new project and see if those errors pop up.

If they do I’d crack open the materials that came with the paragon character, see if they compile successfully, and look for any broken/missing nodes.