Hello guys, i Need you help by build my first Android Game. Every time when I will build I get a Error and the Folder where the game must be is empty

LogPlayLevel: PIE: World Init took: (0.001649s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.051611s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2016.08.10-01.29.52
LogWorld: Bringing up level for play took: 0.012976
PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.098
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: PointLight
LogEditorActor: Deleted 1 Actors (0.132 secs)
LogSavePackage: Save=1681.47ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/ThirdPersonExampleMap_Auto26B10B4EA49333B0B40BD6CB328082978.tmp’ to ‘…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto2.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto2.umap
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap’ took 2.102
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.102
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/materials/1] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/materials/1]
LogSavePackage: Save=29.87ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/1_Auto29B530B3047034D9D7DC100BA5DB0CF49.tmp’ to ‘…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Autosaves/Game/materials/1_Auto2.uasset’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Autosaves/Game/materials/1_Auto2.uasset
LogFileHelpers: Auto-saving content packages took 0.085
LogEditorViewport: Clicking on Actor (LMB): DirectionalLight (Light Source)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (Aug 10, 2016, 2:42:44 AM)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.074664s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.005710s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.081129s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 60) at 2016.08.10-01.42.45
LogWorld: Bringing up level for play took: 0.011116
PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.683
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LightingResults: New page: Lighting Build - Aug 10, 2016, 2:42:56 AM
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface:Error: [TryOpenConnection] Waiting for the agent to start up …
LogSwarmInterface:Error: System.Net.Sockets.SocketException (0x80004005): No connection could be made because the target machine actively refused it 127.0.0.1:8008
Server stack trace:
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
at System.Runtime.Remoting.Channels.RemoteConnection.CreateNewSocket(EndPoint ipEndPoint)
at System.Runtime.Remoting.Channels.SocketCache.GetSocket(String machinePortAndSid, Boolean openNew)
at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.SendRequestWithRetry(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream)
at System.Runtime.Remoting.Channels.Tcp.TcpClientTransportSink.AsyncProcessRequest(IClientChannelSinkStack sinkStack, IMessage msg, ITransportHeaders headers, Stream stream)
at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at NSwarm.IAgentInterfaceWrapper.MethodDelegate.EndInvoke(Hashtable& OutParameters, IAsyncResult result)
at NSwarm.FSwarmInterface.TryOpenConnection(FConnectionCallback CallbackFunc, IntPtr CallbackData, ELogFlags LoggingFlags)
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 7416
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: ThirdPersonExampleMap - Aug 10, 2016, 2:43:26 AM
MapCheck:Error: Error WorldInfo_0 Maps need lighting rebuilt
MapCheck: Info Map check complete: 1 Error(s), 0 Warning(s), took 323.003ms to complete.
LogEditorBuildUtils: Build time 0:31
LogSavePackage: Save=799.90ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/ThirdPersonExampleMap_Auto3A8ED092048BCF86AB255E5A4B5205E23.tmp’ to ‘…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto3.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto3.umap
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap’ took 0.920
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.920
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer RampMaterial, compiling.
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer RampMaterial, compiling.
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer 1, compiling.
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer 1, compiling.
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer CubeMaterial, compiling.
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer CubeMaterial, compiling.
Job is a success!
LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT)
LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_1 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion1_2 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1)
LogTexture:Display: Building textures: SkyOcclusion1_3 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_3 (DXT1)
LogTexture:Display: Building textures: ShadowMapTexture2D_0 (G8)
LogTexture:Display: Building textures: ShadowMapTexture2D_1 (G8)
Lightmass on RUSLAN-PC: 21.0 sec total, 521 ms importing, 54 ms setup, 2.16 sec photons, 18.0 sec processing, 0 ms extra exporting [12/12 mappings]. Threads: 1:12 min total, 39.0 sec processing.
LogStaticLightingSystem: Illumination: 1:10 min (2.21 sec encoding lightmaps, 342 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 3.3 MB (3.3 MB streaming, 0.0 MB non-streaming), 6 textures
LogStaticLightingSystem: Shadowmap texture memory: 0.7 MB (0.7 MB streaming, 0.0 MB non-streaming), 2 textures
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: ThirdPersonExampleMap - Aug 10, 2016, 2:44:07 AM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 122.422ms to complete.
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (Aug 10, 2016, 2:48:27 AM)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.055756s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.003625s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.060476s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 60) at 2016.08.10-01.48.27
LogWorld: Bringing up level for play took: 0.007630
PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.73
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (Aug 10, 2016, 2:50:46 AM)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.046808s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.001755s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.048983s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 60) at 2016.08.10-01.50.47
LogWorld: Bringing up level for play took: 0.010986
PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 1.011
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogText:Warning: Failed to parse argument “GameModeName” as a number (using “0” as a fallback). Please check your format string for errors: “GameMode: Edit {GameModeName}”.
LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0074 seconds. Added 111 classes and 0 folders.
LogEditorViewport: Clicking on Actor (LMB): PointLight (PointLight5)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall5)
LogEditorViewport: Clicking on Actor (LMB): TriggerBox (TriggerBox)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
LogEditorViewport: Clicking on Actor (LMB): PointLight (PointLight5)
BlueprintLog: New page: Compile ThirdPersonExampleMap
BlueprintEditorCompileResults: Info [3953.28] Compile of PersistentLevel.ThirdPersonExampleMap successful! [in 317 ms] (/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (Aug 10, 2016, 2:58:19 AM)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.055490s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.002851s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.059163s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 60) at 2016.08.10-01.58.20
LogWorld: Bringing up level for play took: 0.073611
PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.147
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
BlueprintLog: New page: Compile ThirdPersonExampleMap
BlueprintEditorCompileResults: Info [4000.54] Compile of PersistentLevel.ThirdPersonExampleMap successful! [in 245 ms] (/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap)
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (Aug 10, 2016, 2:59:04 AM)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.054758s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.002059s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.057349s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 60) at 2016.08.10-01.59.04
LogWorld: Bringing up level for play took: 0.009083
PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.218
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (Aug 10, 2016, 2:59:12 AM)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.041280s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.001958s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.043766s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogWorld: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 60) at 2016.08.10-01.59.12
LogWorld: Bringing up level for play took: 0.011162
PIE: Info Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.085
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSavePackage: Save=1060.18ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/ThirdPersonExampleMapD98ADA1A4BF73922BB1B68948FB0DA2A.tmp’ to ‘…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/materials/1” FILE=“…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Content/materials/1.uasset” SILENT=true
LogSavePackage: Save=6.19ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/15A9A522347277E50AB4354B384B59035.tmp’ to ‘…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Content/materials/1.uasset’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Content/materials/1.uasset
LogSavePackage: Save=981.60ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/UEDPCThirdPersonExampleMap8A0CC7804944F864EB56BBB4D21632A7.tmp’ to ‘…/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Android (All)): Running AutomationTool…
MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/MyProjectAndroid2.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Ruslan/Documents/Unreal
MainFrameActions: Packaging (Android (All)): Projects/MyProjectAndroid2/MyProjectAndroid2.uproject -cook -stage -archive -archivedirectory=C:/NVPACK/android test -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Android -CrashReporter -utf8output
MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Ruslan\Documents\Unreal Projects\MyProjectAndroid2\MyProjectAndroid2.uproject
MainFrameActions: Packaging (Android (All)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Ruslan\Documents\Unreal Projects\MyProjectAndroid2\MyProjectAndroid2.uproject
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.08.10-02.01.49.txt
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Ruslan\Documents\Unreal Projects\MyProjectAndroid2\MyProjectAndroid2.uproject” -run=Cook -TargetPlatform=Android -fileopenlog -unversioned -abslog=“C
MainFrameActions: Packaging (Android (All)): :\Program Files\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.08.10-02.01.49.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProjectAndroid2
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit:Display: RandInit(1348253723) SRandInit(1348253725).
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.02.30:396][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.02.41:167][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.11:754][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Ruslan/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.12:323][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.48:839][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.48:900][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.49:058][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.49:150][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.49:224][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.49:342][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.49:417][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.49:485][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.49:558][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.49:626][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.49:671][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.49:778][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.49:778][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.49:842][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.50:045][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.50:065][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.50:132][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.50:211][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.50:334][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.03.50:334][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.04.02:906][ 0]LogCook:Display: Max memory allowance for cook 8192mb
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.04.02:907][ 0]LogCook:Display: Mobile HDR setting 0
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.04.34:088][ 0]LogCook:Display: Done creating registry. It took 31.17s.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.05.42:169][ 0]CookResults:Warning: Warning Unable to find package for map .
PackagingResults:Warning: Warning Warning Unable to find package for map .
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.05.42:170][ 0]LogCook:Warning: Unable to find package for map .
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.45:012][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.45:342][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:306][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:799][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:810][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:963][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:967][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:978][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:979][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:983][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:984][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Component
s.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:990][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:991][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:994][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.49:995][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.50:009][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.51:374][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.51:376][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.51:378][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.51:381][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.51:382][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.51:455][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.51:456][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.51:461][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.56:190][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.56:208][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.57:917][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.57:921][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.57:922][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.06.57:929][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.00:789][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.00:795][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.00:800][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.00:803][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.00:804][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPas
MainFrameActions: Packaging (Android (All)): sThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.00:806][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.00:807][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_
MainFrameActions: Packaging (Android (All)): Masked.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.00:810][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.00:811][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.00:815][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.05:729][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.05:730][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.05:791][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineDamageTypes/DmgTypeBP_Environme
MainFrameActions: Packaging (Android (All)): ntal.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.06:762][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.06:828][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMeshes/Sphere.uasset
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MainFrameActions: Packaging (Android (All)): aque.uasset
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MainFrameActions: Packaging (Android (All)): t
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.17:927][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/Transfor
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.19:038][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset
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MainFrameActions: Packaging (Android (All)): .uasset
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MainFrameActions: Packaging (Android (All)): nder.uasset
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.19:629][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/FloatingText/JointSphere.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.19:636][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/FloatingText/JointSphere.uasset
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MainFrameActions: Packaging (Android (All)): al.uasset
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.19:790][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.20:712][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.20:917][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/UI/SelectionBarMesh.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.20:919][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.21:119][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/UI/CloseButtonMesh.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.21:120][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.21:376][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.21:378][ 0]LogCook:Display: Cooking /Engine/Tutorial/Mobile/SettingUpAndroidTutorial → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Tutorial/Mobile/SettingUpAndroidTutorial.uasset
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.37:504][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/AICON-Red.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.37:505][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Green → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/AICON-Green.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.37:507][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/AICON-Green.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.37:508][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.37:510][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.37:511][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Gr
MainFrameActions: Packaging (Android (All)): id_M.uasset
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.37:523][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.37:527][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.37:527][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:267][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:268][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/DefaultTexture.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:271][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/DefaultTexture.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:271][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:273][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:274][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:275][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:276][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleS
MainFrameActions: Packaging (Android (All)): ystems/PSysThumbnail_NoImage.uasset
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:279][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:282][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:283][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineFonts/RobotoDistanceField.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:286][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineFonts/RobotoDistanceField.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:287][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:290][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:290][ 0]LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/GradientTexture0.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:292][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/GradientTexture0.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:293][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:295][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:296][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:298][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:299][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:302][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:302][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MA
MainFrameActions: Packaging (Android (All)): T_Groups_Event.uasset
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:305][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:307][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:307][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT
MainFrameActions: Packaging (Android (All)): _Groups_Fade.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:309][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:310][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT
MainFrameActions: Packaging (Android (All)): _Groups_Move.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:312][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:312][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MA
MainFrameActions: Packaging (Android (All)): T_Groups_Slomo.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:314][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:315][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:318][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:319][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:321][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:321][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGro
MainFrameActions: Packaging (Android (All)): ups/MAT_Groups_AudioMaster.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:324][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:325][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MA
MainFrameActions: Packaging (Android (All)): T_Groups_Sound.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:328][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:328][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:331][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:333][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uas
MainFrameActions: Packaging (Android (All)): set
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:335][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:336][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/DefaultTextureCube.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:339][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineResources/DefaultTextureCube.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:340][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:343][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:344][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:346][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:347][ 0]LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:361][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:362][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Tutorial/Basics/TutorialAsse
MainFrameActions: Packaging (Android (All)): ts/icon_tab_Levels_40x.uasset
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:365][ 0]LogCook:Display: Cooking /Engine/Tutorial/Mobile/TutorialAssets/android_Icon → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Tutorial/Mobile/TutorialAssets/android_Icon.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:368][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/Tutorial/Mobile/TutorialAssets/android_Icon.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:369][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/
MainFrameActions: Packaging (Android (All)): DummySpriteTexture.uasset
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:373][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/InvalidLightmapSettings
MainFrameActions: Packaging (Android (All)): .uasset
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MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:377][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Good64x64TilingNoi
MainFrameActions: Packaging (Android (All)): seHighFreq.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:379][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:380][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultBokeh.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:382][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultBokeh.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:383][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uas
MainFrameActions: Packaging (Android (All)): set
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:385][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2016.08.10-00.07.39:386][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → C:/Users/Ruslan/Documents/Unreal Projects/MyProjectAndroid2/Saved/Cooked/Android/Engine/Content (post truncated)

,

Could you please show me what your Android SDK looks like? You should be able to locate it from Project Settings > Android SDK.

![98373-androidsdk.jpg|604x316](

Thank you!

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!