Hello @Valentin_Hanni, unfortunately, the best workaround for animation in Twinmotion right now is to build the animation in another DCC tool like 3ds Max, export it as an FBX, and then import it into Twinmotion.
I know that’s not ideal, and I really wish there were a native way to do this directly in Twinmotion, but it’s not possible at the moment.
Cheers
