Hi I have an Unknown error, an empty project with a starter kit it packs, but as soon as I upload my content, it stops being collected, if you need a message from the log, then write
Sorry for my English!
Here is the text:
LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms
LogTurnkeySupport: Project requires temp target (Плагин Text3D включён)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/NAILabdu/Documents/Unreal Projects/testGame/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/NAILabdu/Documents/Unreal Projects/testGame/testGame.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57022 -project=“C:/Users/NAILabdu/Documents/Unreal Projects/testGame/testGame.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/NAILabdu/Documents/Unreal Projects/testGame/testGame.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.4\En
gine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Game” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Упаковка (Windows): Running AutomationTool…
UATHelper: Упаковка (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Упаковка (Windows): Starting AutomationTool…
UATHelper: Упаковка (Windows): Parsing command line: -ScriptsForProject=“C:/Users/NAILabdu/Documents/Unreal Projects/testGame/testGame.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=57022 -project=“C:/Users/NAILabdu/Documents/Unreal Projects/testGame/testGame.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/NAILabdu/Documents/Unreal Projects/testGame/testGame.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archi
ve -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Game -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Упаковка (Windows): Initializing script modules…
UATHelper: Упаковка (Windows): Total script module initialization time: 0.28 s.
UATHelper: Упаковка (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Упаковка (Windows): Executing commands…
UATHelper: Упаковка (Windows): Installed Sdk validity:
UATHelper: Упаковка (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Упаковка (Windows): Scanning for envvar changes…
UATHelper: Упаковка (Windows): … done!
UATHelper: Упаковка (Windows): Cleaning Temp Paths…
UATHelper: Упаковка (Windows): BUILD SUCCESSFUL
UATHelper: Упаковка (Windows): Setting up ProjectParams for C:\Users\NAILabdu\Documents\Unreal Projects\testGame\testGame.uproject
UATHelper: Упаковка (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Упаковка (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” testGame Win64 Shipping -Project=“C:\Users\NAILabdu\Documents\Unreal Projects\testGame\testGame.uproject” -Manifest=“C:\Users\NAILabdu\Documents\Unreal Projects\testGame\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\NAILabdu\Documents\Unreal Projects\testGame” -skipdeploy -log=“C:\Users\NAILabdu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+
Files+Epic+Games+UE_5.4\UBA-testGame-Win64-Shipping.txt”
UATHelper: Упаковка (Windows): Log file: C:\Users\NAILabdu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-testGame-Win64-Shipping.txt
UATHelper: Упаковка (Windows): Creating makefile for testGame (manifest ‘C:\Users\NAILabdu\Documents\Unreal Projects\testGame\Intermediate\Build\Manifest.xml’ not found)
UATHelper: Упаковка (Windows): Available x64 toolchains (1):
UATHelper: Упаковка (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Упаковка (Windows): (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Упаковка (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Упаковка (Windows): Available x64 toolchains (1):
UATHelper: Упаковка (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808
UATHelper: Упаковка (Windows): (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Упаковка (Windows): Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Упаковка (Windows): Writing manifest to C:\Users\NAILabdu\Documents\Unreal Projects\testGame\Intermediate\Build\Manifest.xml
UATHelper: Упаковка (Windows): Building testGame…
UATHelper: Упаковка (Windows): Using Visual Studio 2022 14.43.34808 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Упаковка (Windows): Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Упаковка (Windows): [Adaptive Build] Excluded from testGame unity file: testGame.cpp
PackagingResults: Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Упаковка (Windows): Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
UATHelper: Упаковка (Windows): Executing up to 8 processes, one per physical core
UATHelper: Упаковка (Windows): Requested 1.5 GB memory per action, 8.08 GB available: limiting max parallel actions to 5
UATHelper: Упаковка (Windows): Using Parallel executor to run 4 action(s)
UATHelper: Упаковка (Windows): ------ Building 4 action(s) started ------
UATHelper: Упаковка (Windows): [1/4] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
UATHelper: Упаковка (Windows): C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: “__has_feature” �� ������ ��� ���ம�।������ �९�����, ������ �� “0” ��� “#if/#elif”
UATHelper: Упаковка (Windows): C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: ���।������� ���ᥬ� �� ��४⨢�� �९�����, �ॡ���� newline
UATHelper: Упаковка (Windows): Total time in Parallel executor: 7.20 seconds
UATHelper: Упаковка (Windows): Total execution time: 10.66 seconds
UATHelper: Упаковка (Windows): Took 10,91s to run dotnet.exe, ExitCode=6
UATHelper: Упаковка (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\NAILabdu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-testGame-Win64-Shipping.txt)
UATHelper: Упаковка (Windows): AutomationTool executed for 0h 0m 15s
UATHelper: Упаковка (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Упаковка (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
Who knows where to download VS version 14.38.33130?