If i need to make series of action in blueprint which i mean that i need to make event begin in first and switch to second with delay time but when i use sequence event that make all event go to all part . i attached small image to clarification .
You could attach a delay node after the sequence… so Pin 1 might have a delay of 1 second, Pin 2 a delay of 2 seconds and so on…
The pins of the Sequence node waits for nothing. From the docs:
The Sequence node allows for a single execution pulse to trigger a series of events in order. The node may have any number of outputs, all of which get called as soon as the Sequence node receives an input. They will always get called in order, but without any delay. To a typical user, the outputs will likely appear to have been triggered simultaneously.
bro i do that but i need to make the first node if do action then second node do action and first node stop which i mean to make a series from 1 to 10 begin from 1 to 10 and reset after finished but my problem when first node get action then second node but first node are again make action that’s my real problem??
bro i do that but i need to make the first node if do action then second node do action and first node stop which i mean to make a series from 1 to 10 begin from 1 to 10 and reset after finished but my problem when first node get action then second node but first node are again make action that’s my real problem??
You should use timers.
https://docs.unrealengine.com/en-US/Gameplay/HowTo/UseTimers/Blueprints/index.html
Either use timers as silik1 suggested or remove the sequence and put everything sequentially.