Hi, I’m pretty overwhelmed by the world of Unreal Engine, and i need some expert’s advice…
Let’s start from the beginning, I’m an Italian Universitary Student, I’ve learned C, C++, Java and HTML just half a year ago after a little experience in highschool with RPGMaker VX Ace (Ruby Scripting) that led me to make a Ys V-like action rpg. (An action rpg? From rpgmaker? Yes, I used some custom scripts to make it happen, basically the engine gives you a power-point-easy way to make a console-style rpg and I made something greater from the premises). Obivously I couldn’t go on making this impossible amount of hacks without tearing the system apart and I had to make some stand-alone game that won’t cause me portability issues (oh well, with Ace the portability was Windows 7 or lower exclusive).
My aim is to go working in a japanese company like Falcom, I’m studying hard for my goal, both in therms of technical knowledge and language skills, just like a friend of mine did it and is actually working in a Mobile company in Tokyo.
I wanted to start using a more professional game engine, I picked this one because it seemed like the most versatile and compatible with other programs and easier to understand compared to Unity which was too strange to me.
Ultimately I want to put up the necessary to build a Japanese-style action RPG just like Ys: 3D environment, dialogue sequences in a visual-novel style, anime-looking characters and a coloured user interface.
Please, if anyone has knowledge to share of any kind share it with me, there’s poor intrest in games where I live, anything, even just some random tips could mean a lot to me.