HelixTheHare - Gridline Blueprints

Gridline Blueprints — Graphs That Think Straight.

Orthogonal wire routing for Unreal Engine Blueprint graphs. Cleaner graphs, smarter connections — built for the way engineers think.

Every tangled wire in your graph is focus spent tracing instead of building. Gridline Blueprints replaces Unreal's default wire routing with a precision orthogonal system — wires run in straight lines, turn at right angles, and actively route around the things in their way. This isn't just straight wires.

It's a complete routing pipeline.

✦ Core Routing

  • Orthogonal paths — wires route horizontally and vertically only, with configurable Pin Length and Bend Position (Source or Destination bias)

  • Short Wire fallback — short connections automatically use smooth splines or straight lines instead of awkward right-angle stubs; configurable via Short Wire Threshold

  • U-turn resolution — backwards wires are handled cleanly with a dedicated routing pass, not just bent in place

✦ Wire Spacing

  • Automatic parallel spacing — overlapping wire segments on the same axis are spread apart by a configurable Spacing Distance, so every connection stays readable

✦ Node Avoidance

  • Simple mode — shifts the wire's vertical segment horizontally to clear node boundaries

  • Complex mode — adds extra routing segments to fully navigate around nodes, handling tightly packed graphs and tall nodes

  • Configurable Avoidance Padding on all sides

✦ Corners & Junctions

  • Three corner styles: Eased (Bézier arc), Fillet (quarter-circle arc), or Chamfer (straight diagonal cut)

  • Four junction styles: Break (gap in the passing wire), Jump (arc over the crossing), Ring (circle outline), or Disc (filled circle)

  • Configurable Corner Size and Junction Size

✦ Reroute Nodes

  • Hidden reroute nodes — reroute nodes become invisible and appear as seamless wire bends; they reappear on hover for selection and manipulation

  • Named Reroute nodes — a two-node system (Declaration + Usage) for tagging a wire with a persistent name and color, then re-tapping that value anywhere in the Blueprint. Declarations capture a value; Usage nodes read it back. Linked by a stable GUID that survives renaming, copy/paste, undo/redo, and Blueprint recompilation

  • Named Reroutes show up in the Blueprint action menu, support Jump to Definition, and work across graphs within the same Blueprint

  • Context menu conversions — right-click to convert between standard Reroute and Named Reroute nodes in either direction

✦ Flow Animation

  • Animated Dot or Pulse indicators travel along wires to visualize data flow direction

  • Filter by: Execution wires only, Data wires only, All wires, or Selected node wires only

  • Configurable Animation Speed, Animation Spacing, Animation Size, and Pulse Brightness

✦ Appearance

  • Wire Thickness multiplier (0.5× to 5.0×)

  • All settings live in Project Settings → Plugins → Gridline Blueprints — changes take effect immediately, no restart required

  • Works in Blueprint graphs (event, function, macro) and Animation graphs

  • Full master toggle — disable the plugin without uninstalling it

Technical Details

  • Engine versions: UE 5.7 (see version selector on the marketplace page)

  • Platforms: Windows, Mac, Linux (editor-only plugin — no runtime impact on shipped builds)

  • Full C++ source included

  • No third-party dependencies

Support & Links

📄 Documentation — [https://github.com/HelixTheHare/HelixTheHare.github.io/wiki & https://helixthehare.github.io/]

🐛 Bug reports / feature requests — [https://github.com/HelixTheHare/HelixTheHare.github.io/issues & the discord]

💬 Discord — [https://discord.gg/F2zGvGHWXX]

Questions before buying? Reach out — happy to help.

Former Electronic Nodes Manhattan user, moved over to this exclusively for Blueprint work (was in the beta, day 1 purchase). Very nice to see this get a polished up FAB release.

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This plugin requires the least amount of settings and adjustments to achieve the best results. Different settings all look very cool.

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Latest version of Gridline has solved the problem I mentioned earlier. It works extremely well when used in conjunction with the Blueprint Assistant. There are no pins here at all.

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