Helix Swarm and Unreal Engine workflow?

Hey all,

My team is starting to use Perforce for source control for our project on Unreal. However, until now we are very used to a git/github workflow. In that workflow we would do code review, quality assurance writeups and run our CI/CD.

We are currently using Helix Swarm to do some code review functionality. When looking around there isn’t any topics I could find on people using Helix Swarm with unreal engine and what the typical code review and acceptance testing.

We wanted to know know the typical workflow for team collaboration for professional devs in the Game industry using perforce? Also, if there is a reason that I haven’t seen any topics about using Unreal with Helix Swarm.

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That’s a really good question, I wonder how nobody looked into it before