Helix > Perforce?

What do you guys think?

I prefer SVN myself, since it’s a simple solution that’s easy to set up and maintain for a small team. Perforce seems like overkill for indie game development, unless you’re using a managed solution (in which case it doesn’t really matter)

I’d actually pay good money for Epic to host a cloud-based management / versioning system. Being able to invite people to collaborate on your project (like, granting read-only access to it) via the chat could be a really cool feature, and you could start everyone out with 1gb of storage and teams could pay for more.