Hi ya’ll! I need a bit of help with the rotors on my helicopter (Specifically the animation). I want the rotors to spin, I have pretty much everything but the animation. This is my first game and I’m a complete newbie with animation (So try not to use too many advanced terms), however this doesn’t stop or worry me. Any help would be appreciated - Adin
You can animate it in your 3D sofware and export the rotor, add a socket in UE to your helibody and attach the rotor there. Then generate an event for playing rotoanimation. Set collision to “palm thing”.
You can use matinee for that too. https://wiki.unrealengine.com/Matinee_Basics:_Creating_Your_First_Matinee_Sequence
Thank you Luftbauch! I’ll let you know how it turns out!