so, how do I fix my heightmap problem?
basically what’s happening is that the black in my heightmap is not positioned at 0 on the Z, but at -24250.0
Considering that this is the heightmap:
this is how it’s shown in the game.
- the max height
- some smoothing process
It’s not that bad.
but the fact that the ground level is not at z=0 is buggering my off by a lot.
I’ve tried changing many other aspects during the import (such as the Z scale) but I keep having the same problem: with z = 100, lowest point is at -24250, with z = -12100