I’m creating an Island with aprox. 50km x 20km… It is divided in 7 “tiles” and I have a heightmap for every single one.
I would like to use the godsent Nanite in it, but it only works on static meshes… How do I convert a landscape from unreal to a static mesh?
A mesh that I can use later both in blender and with nanite.
I have a very powerfull PC, but I still don’t have enough power to work on this level of high poly on blender… it just crashes everytime ahaha I do need this to be as detailed as possible.
Works fine on landscape mode, but having it as a static mesh would be awesome.
Thanks!
Technically, he could try and convert the landscape to impostors then export the mesh.
There has to still be a way to make landscape impostors in ue5 as well.
But the result will be whatever the engine decides to do. The mesh simplificatipn system is poor (pre 2000) to say the least, so creating a mesh properly, in some program that can take the data and determine how many verticis are needed based on that data is going to create far superiror results.