Hi, I am trying to upload a mountain heightmap that I made. I am trying to upload it but it’s not uploading correctly, giving the terrain a very strange look. I’ve attached a picture of the unedited heightmap that I am using:
This is what the final look of the heightmap looks like when I upload it via RAW file:
The only thing you can do to that file is to simply Shift+Delete it as it’s not even close to something you’d want to port to a game engine as a height map for landscape.
What I did is that I found it online, I went into photoshop. Used auto-tone, Changed brightness to -43 and contrast to 27. Saved it as a RAW, then I used it. How can I properly import my heightmap without having that issue? Thanks.
Well I mean when you look at it, it does look like some mountains but it’s not what you’d get after importing it to game engine. the distribution of black to white range is not right. Find another one.
The dimensions of that heightmap are really small and yet your landscape X Y scale is really low. 75 X and Y scale means the between each landscape vertex there is only 75 centimeters. Increase the X Y scale to stretch the landscape to its correct form.
Google isn’t the best place to collect height maps from, just wanted to show you how different yours looks than the others. The ones you find on google are mostly 8bit and include artifacts.
And here is the settings for it. (Default settings, and in order to get the proper settings (if you have changed them and can’t go back) close the engine, launch again and then try to import the height map again) http://8pic.ir/images/l7t9f7y8zc1dqvi3cjqm.jpg