Heightmap Blueprint

Im trying to create the silent hill tearing effect i was wondering how could i set up the blueprint so the height map works with the transformation, im not to sure how this would work but id be happy to send screenshots.

thanks
link text

There’s a node for that!

I would make this a material parameter, then create a material instance and apply that to the object in the world.

Then you can drive the transition from another blueprint by getting a reference to the material instance and using the Transition Phase parameter, which goes from 0 (original texture) to 1 (new texture based on height map).

Please let me know if you need more help, and if this has been helpful remember to mark the answer as accepted.

Happy developing,

Reishi