Hi !
I’m trying to get only one pixel from my height map in order to create my mesh with it.
I read that I can access to my UTexture2D’s pixels with this line code : myTexture->PlatformData()->Mips[0] but Mips is always empty and I don’t know why.
I read about this in these topics : https://isaratech.com/ue4-reading-th…-a-utexture2d/ and https://answers.unrealengine.com/que…texture2d.html but I didn’t find any solutions.
Do someone know how can I access to my texture’s pixels?
If you need any more informations, do not hesitate !