I’m very new to this. this is my first post. hopefully it’s in the right place.
Basically I’m importing height map data into the landscape tool, as a png. The problem is, from a distance - the tops of the peaks shrink down… but from the same distance the engine-generated terrain does not.
This is noticeable even when the character is just walking, the peaks returning to their height as you walk toward them. I know this may be something to do with terrain quality reduction for performance reasons… but I can’t figure out why. have I maybe imported the wrong file type? or created a terrain with too many components maybe?
I’m currently in the process of learning about world composition, in the hope that I can apply that and see if any positive change occurs.