hey i got a blueprint that is doing seemingly random output
is there a difference between local and global - to the extent that local can fail from height?
ive got some placement routines that put things along the ground
and only half the thing works, the other half [at the top] just goes flat
if i drag it around it just seemingly gets more random
ill redo the entire blueprint from scratch but
was worth asking first
thnx
-plasticMAYHEM