Hed1n - Volcanic Cave Modular set

Modular set for creation of the Volcanic Cave tunnels. Created for seamless use with the Spline tool (included) which deforms mesh following the spline curve and scale, randomly placing the corresponding meshes along. Using the Spline tool makes it possible to reduce the number of meshes (turn point or cross section meshes no longer needed), and significantly reduce the time required to build the caves. Additional meshes provided to fill the gaps and imperfections from the Spline tool, add variability and details to walls, ceilings, and floors, as well as to help to manually create complex places where needed. All are mid-poly meshes perfect for use with Nanite. Each has manually created Convex Collisions. UDIM textures used to improve the perfomance. Textures initially are 8K (reduced to 4K in editor) to cover any need. Usable for video games, archViz, cinematic's, etc. There is 1 demo level in the project.


Note: Highpoly meshes included in zip archive with .fbx files and textures and to the .blend file.

Please check the artstation post for more information: ArtStation - Houdini Volcanic Cave Modular set, Mark Kistanov

Features:

AAA quality modular assets

PBR Materials

Convex Collisions

UDIM Textures

Highpoly meshes included

Demo Cave Scene

Texture Sizes: 8K

Triangles Count Average 100000 tris

Number of Meshes: 18

Number of Materials and Material Instances: 1 Material and 1 Material Instance

Number of Textures: 1 set of texures (BaseColor, AO, Normal, Roughness) 15 UDIMs

Supported Development Platforms: PC, Mac, Linux, PS4, XBox One

Supported Target Build Platforms: PC, Mac, Linux, PS4, XBox One

Important/Additional Notes:

If you have suggestions, questions, requests, or need something about my products feel free to contact me! I will do my best to improve the quality of the pack or add needed assets.