I’m running UE5.3.2 on my laptop with core ı7, 64GB RAM and RTX3080 Graphics. All drivers are up to date and I got no probs running editor on light scenes, however on heavy scenes (20gb-50gb), when scene is loaded, task manager shows 50GB of ram usage and when I work on the sccene or leave the scene open the RAM usage slowly drops to 30GB (in 20 to 40mins). The problem is if I attempt to run the scene right after loading or when RAM usage above 42GB UE5 keeps closing without any notification or crush report.
I checked the RAM usage and it doesn’t exceed 64GB when scene closes.
When I run the game with RAM usage is below 40GB, I got no probs.
Same behavior is true for compiling the game for windows too.
Why that weared behavior happening and what can be done about it?