Heavy Nanite Bug. Mesh Disappears at Distance

@anonymous_user_a0fadbe9 @July014
I have a distance Bug when using Nanite on my VatMesh. I think Nanite decide to reduce triangles in my mesh at a specified distance. Then my VatMeshMaterial wont work anymore. Any Idea which setting I have to change to increase the distance for this Nanite feauture???

In my Screenshot you will see different Levels. The First Level is good. The others are crashing my VatMesh. If I can double the distance this would be perfect for my RTS Game.

Looks like Nanite is creating some LOD´s. I don´t have LODs in my Mesh. I need to know where i can increase the distance of the Nanite Auto LOD. Please help me :slight_smile:

Hello everyone,
i could fix the bug. Thx for the setting idea. I found the right setting to change…
If anyone else here has the same problems. Console-> “r.Nanite.ViewMeshLODBias.Offset -1”
Default value is 0.

I couldn´t find out how do disable it. But with that i can change the distance at what point Nanite should create LOD. If anyone knows how to turn it off let me know. I didn´t need LOD for my Low Poly RTS.

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This one solved the problem, thank you!!

If you are using World Partition, try increasing the loading range in World Settings.

Try to open the mesh Details, find the Preserve Area under the Nanite Settins, tick it, and don’t forget apply changes. This way helps me

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changing the Opacity Mask Clip Value from 0.3333 to 0.1, on all material instances of the effected foliage. Hope this helps.