Finally Fixed the issue :
Just add these settings to your DefaultEngine file.
[/Script/Engine.RendererSettings]
r.Nanite.CoarseMeshStreaming=True
r.Nanite.ProxyRenderMode=2[SystemSettings]
r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0; Imposters are not necessary because of HLOD
r.Nanite.Streaming.Imposters=0; Set initial size to we prevent a resize to 6144 at the transition to chase
r.Nanite.Streaming.NumInitialRootPages=5120; Increase the number of Nanite nodes to prevent some visual issues.
r.Nanite.MaxNodes=2621440
I got this information from CitySample Project Epic made.
Finally!!!