Heavy Nanite Bug. Mesh Disappears at Distance

Finally Fixed the issue :sweat_smile::
Just add these settings to your DefaultEngine file.

[/Script/Engine.RendererSettings]
r.Nanite.CoarseMeshStreaming=True
r.Nanite.ProxyRenderMode=2

[SystemSettings]
r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0

; Imposters are not necessary because of HLOD
r.Nanite.Streaming.Imposters=0

; Set initial size to we prevent a resize to 6144 at the transition to chase
r.Nanite.Streaming.NumInitialRootPages=5120

; Increase the number of Nanite nodes to prevent some visual issues.
r.Nanite.MaxNodes=2621440

I got this information from CitySample Project Epic made.
Finally!!!

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