Heatmap render outputs to gather player navigation data

Hi,

I usually use UE 5.4 to create some interactive experiences. I need to be able to monitor the path taken by the player, like a heatmap. Then the idea is to export that render target as an image output after every session of that game.

I found a tutorial online, this is the link: https://youtu.be/QL51f8qdsm8?si=idh_ULoIO4vT4IfO

but it was done using some version of Unreal Engine 4. I have 5.4.4 and when I tried the exact same thing as the tutorial, the heatmap was somewhat just very slowly moving with the player character’s movement. If the player stays still for too long, the entire render target is becoming white.

Can anyone please help me achieve a heatmap like in the YouTube video, and how I can make that image export after every gameplay? To be honest, I do not have that good an idea about blueprints, so I will really appreciate some help here.

Here is my blueprint for the heatmap plane