I am creating a mechanic that plays the player characters heartbeat.
This poses a few problems. How can I create beats per minute in UE4? I was thinking about using the ‘get real time seconds’ in some way but all of my searching and playing around with it doesn’t seem to help.
I think once I figure that out I’ll be able to adjust it depending on what he’s doing, but I really can’t devise a way to make unreal do something say 80 times per minute.
I read the documentation and I too thought that I timer could be used. But I just don’t see how to make it work right. I want to have a variable for the bpm and have a heart beat sound depending on that variable…but I’m just not sure how to use timers in this instance to accomplish it.