Man, its been far too long since I’ve approached topic but anyways, since the last time I responded to topic I’ve made a little progress but I still have a ways to go from getting the heart meter working as intended.
I managed to get the hearts to display on my game project’s HUD but unfortunately in its current state the heart meter doesn’t do anything as I haven’t been able to figure out how to tie the heart meter to my health system I already have in place.

Not helping matters is that when I initially created topic I forgot to mention some critical details on the heart meter on I wanted to create.
Firstly, I need the heart meter to be upgradable, expanding from the initial three hearts to a total of nine, like :
And secondly, when the player takes damage I want to swap out the full heart image with a empty one:

My current heart meter allows displaying additional hearts but as I’ve already mentioned I don’t know how to connect it to my current health system.
As for the second issue, all the tutorials I’ve seen so far for heart-based health meters use a health bar-like setup using a single heart image that is modified to indicate damage, as opposed to what I want to do with using two separate images: a full heart & a empty heart, and swapping between the two of them as needed. setup might seem kind of pedantic but I also wanted to use setup to also make a collectible display similar to the one in the New Super Mario Bros. games:

Can anyone help me out with ?
Game HUD Event Graph:
‘Add Heart’ Function:
Current Health Setup:




