I hope I’m not asking for too much, but I was wondering how I make a heart-based health not based on the Legend of Zelda.
What I mean by non-Zelda is that in the Legend of Zelda games, the heart-based health system uses fractions, which results in things liking having 3 full hearts & 1/4 of a fourth heart, whereas in my own game I simply want to use whole numbers i.e. having three hearts means that the player can only take three hits before they die and not any other number of hits.
Unfortunately, every tutorial I’ve encountered so far in making a heart-based health system has been on Legend of Zelda’s, such as this one, or this one, and finally, this one. In theory, I could just modified one of the blueprint setups from one of the linked tutorials but I’m not confident enough in my own abilities to do so without creating a disastrous mess.
Something else that needs to be taken into consideration is that the health system needs placed into the Game Mode blueprint. The reason for this is because in the game I’m making, the player will able to switch between multiple different characters, all of which share the same health pool, and I assume that if the health system is placed within my only playable character I’ve made so far’s blueprint, then that health bar will then only apply to that character and not the other ones I intend to incorporate?
Hopefully, someone will be able to help me out with this particular endeavor.