HealthPickup Update with Healthbar Widget

I have a health pickup for my player, it heals my player when it is picked up it does what it does but my health bar doesn’t update along with it, I have the video play below. I think it has something to do with this blueprinting I did here to see the damage amount, how do I make see heal amount

health pickup blueprint here

could anyone pls help, i reealy need to fix this :pray: :pray:

pls help :sob: :sob: :sob: :sob:

Looks like your heathbar is being updated by damage but not by healing, so the issue will be where you update the widget, which we can’t see here

i will post the event recieve damage then



Try create binding to your progress bar percent.

i tried binding it but only the health bar that is behind goes up , the one in front stays the same

Have to bind just one of them.

i will try this now

stiil not updating

i think its has something to do with the set hp event



because idk wht the bindings don’t work , how will i update progress bars for healing from this event!

if anyone could still help it would appreaciated

you already setting percent of progress bar in widget bp. looks like set hp function is unnecessary.

im new to unreal so i followed this toturial here to do my player health

idk if i should get rid of set hp since i also have in my death and damge event
but i will redo my health system ty

i redid it and got it to work but now my show damage amount wont work

i fixed it using your advice, thanks

Great. :+1: