I have a health pickup for my player, it heals my player when it is picked up it does what it does but my health bar doesn’t update along with it, I have the video play below. I think it has something to do with this blueprinting I did here to see the damage amount, how do I make see heal amount
health pickup blueprint here
could anyone pls help, i reealy need to fix this
Milisours
(Milisours)
October 17, 2021, 7:01am
4
Looks like your heathbar is being updated by damage but not by healing, so the issue will be where you update the widget, which we can’t see here
i will post the event recieve damage then
Aoris
(Aoris)
October 17, 2021, 8:33am
6
Try create binding to your progress bar percent.
i tried binding it but only the health bar that is behind goes up , the one in front stays the same
Aoris
(Aoris)
October 17, 2021, 9:44am
8
Have to bind just one of them.
i think its has something to do with the set hp event
because idk wht the bindings don’t work , how will i update progress bars for healing from this event!
if anyone could still help it would appreaciated
Aoris
(Aoris)
October 18, 2021, 8:07am
13
you already setting percent of progress bar in widget bp. looks like set hp function is unnecessary.
im new to unreal so i followed this toturial here to do my player health
idk if i should get rid of set hp since i also have in my death and damge event
but i will redo my health system ty
i redid it and got it to work but now my show damage amount wont work
i fixed it using your advice, thanks