I am trying to make my enemy ai healthbar be constantly facing a certain point inside my level.
Currently I have it setup so it constantly faces the player pawn and i was wondering if there is a way to set it up so the find look at rotation target is an actor inside my level
here is my blueprint so far that locks onto the player pawn.
I am making a VR game so instead of the widget facing the character i would want it to face a certain blueprint actor that i have put in the level if that makes any sense?