Tried looking for my specific issue but can’t seem to find it. Losing my mind here! So I have a health bar set up for my character, bound the bar to change upon Health variable is changed as shown in many different tutorials (And I just know how to do this in general)
Have a damage system set up, and set up a ‘event any damage’ to remove damage from health. That all WORKS. I have a debug set up so I can check what my health is at. No problems here.
But the problem comes in when I am updating the widget. Now if I manually change my health variable to below 100, it updates no problem. But when the Any Damage event changes the health variable, the widget does not update.