Health System

Hi Guy I have problem in Health System also pardon me for my bad english and i also noob in unreal
player health is 100 and I have two Orbs
Red orb is damage and make player 15 Damage and Green orb is healing and make player 10 health
problem is when i use one red health become 85 and if i take two green orb health becom 105
I bluprint full health but 105 is problem!
1|690x275

When you receive damage, Clamp it before setting the variable. Something close to this:

3 Likes

Btw: you have “base damage: - 10”
I would delete the minus

And select a damage class. The default one would be “any damage”