I’m currently working on a health regeneration system where I would like the player to recover more health for each second they’re out of combat (similar to the system in Guild Wars 1/2, if anyone has played those). I *think *this can be done by a timer, though I’m rather new to Unreal Engine 4 and I’m currently testing it out. I have the below system, though it’s not working in its current state. Does anyone have any ideas as to how I can go about this? Any help would be greatly appreciated.